19,637 Commits over 4,018 Days - 0.20cph!
Fix fakeip not working on listen servers
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Server list console print test
Use fake ips
Strip SteamDatagramClient
Kill NSAT_PROXIED_CLIENT
fake ip support
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Remove steamworks unused
Strip 2001 server browser code
Strip unused server list code
Fix sln changing on every generation
Show web link on remote addons
Fixed packed maps not loading properly
Strip all this UGC stuff built into filesystem
Dedicated server doesn't need these dlls
Fix dedicated server trying to create steam client lobby
Fix dedicated server trying to get texture info
Fix custom steam networking config not getting applied on DS
Don't require [] to connect to a steamid
Print download status in console for dedicated server
Skip templates folder on server
Don't ship pdb's (!)
Update sandbox.server.vdf
Server upload defs
server exe
Server upload bat
Server compile fix
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Strip out -nop4 stuff
Strip a bunch of p4 stuff from assetbrowser
Strip p4 stuff from assetrename
More p4 stripping
Strip perforce shit from vgui
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Pixmap enhancements
Interopgen inline functions
We can skip creating pen and brush objects to paint and do it inline
CMaterialIcon caching
Fix line width not setting
Fix NoteGameLoopStage wrong end
proof of concept performance tab
Packaged addon download progress
Fix warnings in _settings.scss
Swap mounting order here to avoid xoofx/zio/issues/64
Removed SharedAssets from config, simplified this whole situation
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Fixed addon upload not compiling if code path started with a /
Remove debug
Explain which download failed if download fail
Handle 0 sized files on download
Whitelist DebuggerDisplayAttribute
File basefilesystem:FileExists not working with symlinks
Fix clothes not showing in the menu
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Game uploader, packed game downloader
Fixed Content not clearing between games
Addon mount path cleanups
Add base/code/ and /code/ resource files when packing game addon
Cleanup
Cleanup
Make sure /downloads/assets exists before trying to use it
Client can download and use new package format
Include shader files if they exist
Don't mount local game addons that are disabled
If game uses new manifest, download using that
Fix error loading baks.office
Fix assert crash
Hide "was not precached" asserts because we dgaf
Split Addon to PacksgedGame and RuntimeGame
PackagedGame assembly loading
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Reflection.CreateType allows creating generic type
ResourcePaths in AddonConfig (will probably replace SharedAssets too)
CanEditAttribute support for generic types, creating editors with generic arguments
Add Layout.AddLeftToRight, Layout.AddTopToBottom
Give Widget.Data some random value so it triggers a change on null
Add ArrayBind
Added ListProperty<> editor
ResourcePaths path list is editable
Enable deterministic compiling
add Addon.GetCodePath()
Use deterministic dll names if compiling for publish
Allow on demand addon compiles, gathering assembies
Allow adding assemblies to manifest upload
Game upload functionality, loose files
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Show local addon maps in map list when starting gamemode
Bring editor window to front when selecting game view
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