19,646 Commits over 4,018 Days - 0.20cph!
Enable deterministic compiling
add Addon.GetCodePath()
Use deterministic dll names if compiling for publish
Allow on demand addon compiles, gathering assembies
Allow adding assemblies to manifest upload
Game upload functionality, loose files
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Show local addon maps in map list when starting gamemode
Bring editor window to front when selecting game view
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Uncompiled files is fine, just skip them
Hide upload button if org is "local"
Merge addon upload, new addon download system
Remove construct.vmap etc
Update asset system when adding/creating addon
Fixed needing to restart to enable new addon
Moved Put upload to shared utility
Added Widget.SizeHint
Added protection from Layout stack overflow
Show error popup on addon upload fail
Api calls can throw a catchable exception to report problems
Show upload error
Delete Icon.cs
Throw an error if trying to upload an addon with no files
Don't show upload options on disabled addon
Formalize the manifest/upload apis
Switch to new ManifestSchema
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Add Sandbox.Utility.Web.DownloadFile
Add EngineFileSystem.CoreContent
Mount from manifest
Update loading screen
Manifest file downloading
Fixed exception Errors not showing in console
Initial commit
Map source
Update .addon
Start thinking about new addon system downloads
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Change Title
File upload tweak, bugger buffer, timeout
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Endpoint is returned from api
Progress row supports cancelling
Addon upload cancellable
Add Window.SetModal
Add Widget.AdjustSize()
Fix Log.Error( exception ) not showing the exception
CRC buffer size increase
Progress popup system
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No need to add the map manually (when it's compiled!)
AddonUpload progress
File uploading
Addon manifest generation
Logic cleanup
Added Asset.GetReferences( bool deep )
Add Sandbox.Utility.Crc64
Crc fixes
Asset.GetCompiledFile, Asset.GetSourcFile
Add Right click events
Add ListView<T>, hide DataList<T> - make shit easymode
ListView, can get selection list, right click context menus
Change Model GetOptimalViewInfo to use the render bounds instead of hull
Updated some model thumbs
Thumbs with transparency, get rid of the grid
Only fully generate thumb on asset selection
Move tools base addon to addons/tools/
Fix tools paths
Added Asset.OpenInEditor()
Added AssetSystem.FindByPath( x )
valuechanged signal
Filter in icon picker
Different editors for map and gamemodes
Select last selected addon
Map addon template
Stop menu sliding animating open
Add map addon as an option
Don't generate csproj for map addons
Extra asset import ignores
Fixed assets not available until restart when enabling addon
Update engine.fgd
Regulate thumbnail cache location
Some nice editor attributes
Window dialog mode
Polish ComboBox when changing editable
Add LineEdit.AddOptionToFront, AddOptionToEnd
Add FolderProperty
Basic game addon creation
Add game.minimal template