19,646 Commits over 4,018 Days - 0.20cph!
Initial load of the bundles async + in parallel
Added Rust Editor/Use Bundles
Added Rust Editor/Set Bundle Path
Subtract cs
42767 (load time object list shit)
Load objects we're going to load in one big fat ass block instead of individually
FilesystemWarmup, PrefabPoolWarmup - load assets via ObjectList first
Added Filesystem.LoadAsync
Load skinnables via ObjectList
Archive unity log files instead of spamming to build log
Log file name without bullshit
Process server admin queue
Raise head slightly when crouching and looking down
Fixed Legs.ModelRotation not applying
Rotated instrument deployments 180
Piano mount position, clampings
Can look down when using tambourine
Replaced lean forward leg system with move player model backwards legs system
Fixed F3 debug view mode getting stomped
Removed LockRotation third person stuff
Cleaned how camera mode is selected from mounts/helds
In FirstPersonWithArms only show HideIfOwnerFirstPerson shit if it's the held entity
Fixed profiler block mismatch
Fixed Wearable not marking itself as dirty when renderer array changed
PlayerInventoryProperties all skinnable, removed skinnedWear
Added SteamFriends.GetFriendsWithFlag
Added SteamFriends.GetFriendsWithFlag.
Reworked SteamFriends.GetFriends and SteamFriends.GetBlocked to work upon it.
I also had to expose the FriendFlags.
Merge pull request #319 from LukasKastern/master
Added SteamFriends.GetFriendsWithFlag
Added missing public methods for various functions in ISteamUGC. Fixed UGC Submit process reporting invalid progress value.
Added missing newline
Added public methods for playtime tracking
Added proper implementation of the various 'setreturn...' methods which previously did nothing
Made SteamUGCDetails_t.Result available via a public method in UgcItem
Exposed the full result of the Vote method
Merge pull request #321 from alexcodejammer/master
Added missing workshop features
Add unsafe overloads for SteamNetworking
Fix indentation
Merge pull request #323 from HouraiTeahouse/master
Add unsafe overloads for SteamNetworking P2P send and recieve functions
Correctly handle team messages
flute, jc guitar, tambourine, tube done
Added HeldEntity.FirstPersonArmOffset, .FirstPersonArmRotation, .FirstPersonRotationStrength
Added PlayerModel.ParentArmsToCamera()
Don't hide worldmodels in FirstPersonWithArms
Renamed ClampThirdPersonPitch to ClampPitch, gets a turn in first person mode too