userGarry Newmancancel

18,346 Commits over 3,714 Days - 0.21cph!

7 Months Ago
Rename some of this intersection stuff
7 Months Ago
Keep AO proxies updated after animation
7 Months Ago
CitizenAnimation EyeSource, LookAtObject tests Rename ColliderBaseComponent to Collider, add ICollisionListener SceneViewWidget ignore Camera.Ortho Add alternate to SceneUtility.Instantiate
7 Months Ago
Add Orthographic options to camera component Add Range to SpotLightComponent
7 Months Ago
Fix NRE in Gradient
7 Months Ago
Add TypeDescription.BaseType fixes sboxgame/issues/issues/3660 fixes sboxgame/issues/issues/2611
7 Months Ago
If package starts with local. then don't find by exact name Throw exception in CodeEditor.OpenFile if passed path is null or empty Disable Panel go to source is source file is empty Handle not found exception in MenuUtility.Storage.GetStorageFiles() Fix NRE in LoadAllAssembliesFromPackage, if a package failed to load
7 Months Ago
Update sentry native dsn
7 Months Ago
Add ITriggerListener https://files.facepunch.com/garry/284b5018-18e7-4b4c-a846-1851498c8955.mp4
7 Months Ago
Fix player controller body pitching Add BaseComponent.OnComponentActivated, OnComponentDeactivated CharacterController obeys IgnoreLayers ParticleSystem checks control points are valid before using them Trigger test scene
7 Months Ago
Remove deleted bodies and shapes from m_CollisionEvents
7 Months Ago
Ignore world by looking for world tag, instead of entity == 0 (because it's always 0 in scene system) Trigger ignore if both have no touch events - not just one Fill out the ContactEnd struct Add PhysicsShape.Collider object
7 Months Ago
Re-order VPhysIntersectionNotification_t to make it more c# interop friendly Add IPhysicsWorld.ProcessIntersections Add Gizmo.Draw.LineSphere easy mode Add PhysicsBody.OnTouchStart, OnTouchStay, OnTouchStop
7 Months Ago
Add experimental/temporary ragdoll capabilities
7 Months Ago
Add experimental SceneModel,SetBoneOverride
7 Months Ago
GameTagsControlWidget is TagSetControlWidget, works on any ITagSet
7 Months Ago
Add generic TagSet
7 Months Ago
Transform Json serializable ControlWidget don't fall through OnContextMenu by default
7 Months Ago
Copy/Paste/Reset transform
7 Months Ago
GameTags implements ITagSet Copy tags to sceneobjects and shapes
7 Months Ago
Add Paint.MeasureText easy mode Speed up PopupWidget fade in Add ITag.SetFrom
7 Months Ago
Add GameObject.Tags Serialize Tags Fix Transform lerping from World instead of local Tag editor widget Allow setting the position of a physics body
7 Months Ago
Add SceneMode.OnSoundEvent
7 Months Ago
Add SceneModel.OnGenericEvent
7 Months Ago
Fix CUtlString copying crash in animevent_t
7 Months Ago
AnimatedModelComponent Footstep Event, DropObjectOnFootstep example component
7 Months Ago
Add SceneModel.UpdateToBindPose() Add SceneModel.OnFootstepEvent Update FootstepEvent Give citizen foot_L and foot_R attachments back, so footstep events work
7 Months Ago
Fix CameraPhysicsDebug start pos Use BodyGroups selector (I hate this)
7 Months Ago
Add CSceneAnimatableObject.SetBindPose More keyvalues binds Disable a ton of anim events (until someone tells me they were using it) Anim event callbacks
7 Months Ago
Add BodyGroupsControlWidget
7 Months Ago
Add BodyPart.BoneName ControlWidget supports wide mode Added ControlWidget.ValueHash
7 Months Ago
HasAttribute non generic CustomEditorAttribute has WithAllAttributes property Name the bodygroups in citizen Add Model.BodyParts, obsolete all the old accessors
7 Months Ago
HasAttribute non generic CustomEditorAttribute has WithAllAttributes property Name the bodygroups in citizen Add Model.BodyParts, obsolete all the old accessors
7 Months Ago
Add SceneModel.MergeBones( SceneModel other ) This isn't needed None of this is used, prove me wrong Revert "None of this is used, prove me wrong" This reverts commit 673e5e351dc372e2cdb4b91f3fefcea3b8fd9990. Don't publish fbx files Merge branch 'master' into new-physics-merge
7 Months Ago
Don't publish fbx files
7 Months Ago
Revert "None of this is used, prove me wrong" This reverts commit 673e5e351dc372e2cdb4b91f3fefcea3b8fd9990.
7 Months Ago
Move scenes out of root Move components Cleanup test scenes
7 Months Ago
None of this is used, prove me wrong
7 Months Ago
Update the animation in the editor too!
7 Months Ago
Bone merge basics Nicer bone merging Threaded animation updates by default Update particle scene
7 Months Ago
This isn't needed
7 Months Ago
Add SceneModel.MergeBones( SceneModel other )
7 Months Ago
Use Transform proxies instead of copying the transforms
7 Months Ago
AnimatedModel creates and updates bone GameObjects (not the best perf right now, but I will address it)
7 Months Ago
Fix startup error Performance scope animation update
7 Months Ago
AssetSystem: optimize FindByPath lookup Optimize GameResourceProcessor Keep __references ordered to avoid diff hell Optimize recursive WalkJsonTree
7 Months Ago
Add AnimatedModelComponent Add SetAnimParameter functions for AnimatedModelComponent Add CitizenAnimation component Remove debug Update AnimatedModelComponent with new getters for parameters
7 Months Ago
SceneModel can get anim parameters
7 Months Ago
Components can be [Property] fields
7 Months Ago
Set keyframe physics time to arrive the same as the physics time step Use Continuous by default Add TransformInterpolate class Character controller - don't bounce off floor Fix character controller not grounding properly when walking up hill GameTransform._local needs to compare to right transform PlayerController uses FixedUpdate