userGarry Newmancancel

18,308 Commits over 3,714 Days - 0.21cph!

7 Months Ago
Fix duplicating or pasting not keeping child gameobject references properly
7 Months Ago
Added scene handles https://files.facepunch.com/garry/a79e07f3-aa0d-45cc-ad3a-c254bfcd8c7b.jpg
7 Months Ago
Gizmo Sprite shader Customised gizmo line shader
7 Months Ago
Don't try to set property in PropertyDescription if it doesn't have a setter
7 Months Ago
Move GameObject to its own folder Add Transform Accessor
7 Months Ago
Maybe this will fix the matrix menu
7 Months Ago
Install cloud assets when opening a scene in the editor Scene update
7 Months Ago
Add CloudAsset.Install
7 Months Ago
GameResources can load private properties marked with [JsonInclude] Add GameResource.GetReferencedPackages()
7 Months Ago
Update README.md
7 Months Ago
Update README.md
7 Months Ago
When saving a GameResource, also save a list of packages that were referenced FixResourceNames is unsued
7 Months Ago
Cleanup Re-save scenes with package information
7 Months Ago
Create README.md
7 Months Ago
CharacterController component nice and slimmed down Debug components for Trace and CharacterControllerHelper Add ModelComponent.ShouldCastShadows Latest player controller scene
7 Months Ago
Trace startpos fix Fix capsule trace StartPos
7 Months Ago
Draw spheres, hulls and meshes when ModelCollider selected
7 Months Ago
Can get physics hull edges (for debug renderering) Can get triangles from physics mesh Add some faster line drawing functions to gizmo
7 Months Ago
ModelCollider - draw colliders (only capsule right now)
7 Months Ago
Start exposing CPhysAggregareData PhysicsGroupDescription can get a list of parts, and their parts Add Gizmo.Draw.LineCylinder (sucks) Add BodyPart.Transform
7 Months Ago
Add CameraPhysicsDebug component Add ModelCollider component Delete points from CameraPhysicsDebug faster
7 Months Ago
Add PhysGroup.Remove
7 Months Ago
PhysicsTrace supports Capsule trace
7 Months Ago
Player controller wip
7 Months Ago
Turret diagnosis scene, player controller wip
7 Months Ago
Make physics trace operate identically to game trace, diagnosing bbox vs sphere https://files.facepunch.com/garry/477f5e8e-920d-4eea-977b-b1404b4a632e.mp4
7 Months Ago
PhysicsTrace.EndPoint fix
7 Months Ago
Fix new component wrong base type
7 Months Ago
Add Physics.Trace helper
7 Months Ago
Add PhysicsWorld.Trace
7 Months Ago
Fix MeshTrace result not returning good defaults EndPosition is now the hit position if hit, non hits have endposition and distance set Delete the sceneobject RayTraceObject straigt away
7 Months Ago
Delete unused code
7 Months Ago
Can drag drop prefabs into the scene Can drag models into the scene
7 Months Ago
Cleanup - don't allow delete prefab root Edit the prefab scene directly, unified scene saving, cleaning up
7 Months Ago
Don't remove an event instance - even if it's throwing errors
7 Months Ago
Event system unregister (#1291) * Rewrite event system to lift and sweep * Enroller calls unregister before hotload, register afterwards
7 Months Ago
Remove debug
7 Months Ago
Enroller calls unregister before hotload, register afterwards
7 Months Ago
Rewrite event system to lift and sweep
7 Months Ago
Fix not switching scenes when playing Scene is a GameObject
7 Months Ago
Be more careful when iterating components Set up default collision rules Fix PhysicsComponent not using the scene it is a part of Add ColliderBaseComponent.IsTrigger (which does nothing atm) Add SelfDestructComponent Add CollisionDebugComponent Add physics collision test scenes
7 Months Ago
Add PhysicsCallback class Add PhysicsShape.IsTrigger Handle IsTrigger in collisionfilter CollisionEvent callback stub implement > < operator overloads in TimeSince/TimeUntil
7 Months Ago
Move vphysics into engine2
7 Months Ago
Scene tabs Update cube.object Scenes have unsaved changes state (lining up for undo), rename GameObjectComponent to BaseComponent
7 Months Ago
Add SerializedObject.OnPropertyChanged callback
7 Months Ago
Add BBox,FromBoxes, BBox.FromPoints
7 Months Ago
OpenSceneList Scene + Prefab thumbnails https://files.facepunch.com/garry/75a5537b-4e53-4ca7-a449-14342d12faf4.png
7 Months Ago
Don't run Program.Main if package is local. The assumption is that they'll be using scene view so that's controlled by the editor. Allow provide message with Assert.NotNull, IsNull
7 Months Ago
Can choose between play scene or play game
7 Months Ago
Alt fire, stats