userGarry Newmancancel

19,646 Commits over 4,018 Days - 0.20cph!

10 Years Ago
Fixed lootablecorpse NRE
10 Years Ago
Fixed torch effects not disabling/enabling
10 Years Ago
Fixed torch animation lit layers
10 Years Ago
Native dll updates
10 Years Ago
Path updated
10 Years Ago
Paper always craftable Fixed being able to fly by opening the console
10 Years Ago
Updated recipies
10 Years Ago
Reverted testlevel to non broke version
10 Years Ago
Windows Build 240
10 Years Ago
Retired TransformChangeMonitor Added EntityTransformNetworking component NPCs now call TransformChanged() manually Players now call TransformChanged() manually
10 Years Ago
Made all food edible
10 Years Ago
Fixed barrels respawning until they took over the whole world Barrels die properly when killed
10 Years Ago
Windows Build 239
10 Years Ago
Windows Build 238
10 Years Ago
Compile error
10 Years Ago
Item list in the dev console Added inventory.giveid <itemid> <amount> Added inventory.givebp <itemid> Fixed local player model sometimes dying, causing invisible players
10 Years Ago
Windows Build 237
10 Years Ago
Compile fix
10 Years Ago
Fixed spanish translation in english phrases Updates scenes2prefab
10 Years Ago
Store the world checksum in the save too Protocol++
10 Years Ago
Merged radtown branch to main
10 Years Ago
Reverted procedural map
10 Years Ago
Another radtown Fixed building snapping not working Fixed radtown radiation sphere not being a trigger Added server.radiation (servers can turn off radiation, debugging)
10 Years Ago
Merge fixes Air drop package contains rare items Weapon collections loot spawns
10 Years Ago
Main merge
10 Years Ago
Shielded exception in PlayerPrefs.SetString
10 Years Ago
Chat quote bug
10 Years Ago
Windows Build 236
10 Years Ago
Converting Realm.Server() to isServer where possible
10 Years Ago
Bullshit
10 Years Ago
Windows Build 235
10 Years Ago
Added placeholders to flags starting from << 1 (fixes inspector)
10 Years Ago
Output chat to RCON properly again
10 Years Ago
Barrel loot Fixed radiation fuckup Fixed loot respawn times
10 Years Ago
Airdrop uses new loot system Fixed airdrop always dropping into the middle of the map
10 Years Ago
Lootspawn definitions
10 Years Ago
Fixed player motion colliding with triggers Updated radtown_small
10 Years Ago
generate.bat
10 Years Ago
Main merge
10 Years Ago
Fixed "Prevent Build" layer doing nothing
10 Years Ago
Fixed legacy upload
10 Years Ago
Don't throw unpushed realm errors outside of the editor
10 Years Ago
Updated EAC (no more kicks due to steam timeouts) protocol++
10 Years Ago
Trunk merge
10 Years Ago
Crate prefab
10 Years Ago
Picking up an item from the ground shows pickup notice Tweaked lerp rates Tree entities + Building Blocks have lerp disabled EntityFlag_Toggle component uses UnityEvent Properly mark generated LootSpawn properties as dirty when generating so they save DropUtil adds some angular velocity too
10 Years Ago
Spawn Handler realming
10 Years Ago
Update/merge
10 Years Ago
merging realm fixes from radtown branch
10 Years Ago
Loot boxes can be destroyed (and their contents spilled) Loot boxes can be respawnable