19,646 Commits over 4,018 Days - 0.20cph!
Fixed torch effects not disabling/enabling
Fixed torch animation lit layers
Paper always craftable
Fixed being able to fly by opening the console
Reverted testlevel to non broke version
Retired TransformChangeMonitor
Added EntityTransformNetworking component
NPCs now call TransformChanged() manually
Players now call TransformChanged() manually
Fixed barrels respawning until they took over the whole world
Barrels die properly when killed
Item list in the dev console
Added inventory.giveid <itemid> <amount>
Added inventory.givebp <itemid>
Fixed local player model sometimes dying, causing invisible players
Fixed spanish translation in english phrases
Updates scenes2prefab
Store the world checksum in the save too
Protocol++
Merged radtown branch to main
Another radtown
Fixed building snapping not working
Fixed radtown radiation sphere not being a trigger
Added server.radiation (servers can turn off radiation, debugging)
Merge fixes
Air drop package contains rare items
Weapon collections loot spawns
Shielded exception in PlayerPrefs.SetString
Converting Realm.Server() to isServer where possible
Added placeholders to flags starting from << 1 (fixes inspector)
Output chat to RCON properly again
Barrel loot
Fixed radiation fuckup
Fixed loot respawn times
Airdrop uses new loot system
Fixed airdrop always dropping into the middle of the map
Fixed player motion colliding with triggers
Updated radtown_small
Fixed "Prevent Build" layer doing nothing
Don't throw unpushed realm errors outside of the editor
Updated EAC (no more kicks due to steam timeouts)
protocol++
Picking up an item from the ground shows pickup notice
Tweaked lerp rates
Tree entities + Building Blocks have lerp disabled
EntityFlag_Toggle component uses UnityEvent
Properly mark generated LootSpawn properties as dirty when generating so they save
DropUtil adds some angular velocity too
merging realm fixes from radtown branch
Loot boxes can be destroyed (and their contents spilled)
Loot boxes can be respawnable