userGarry Newmancancel

6,664 Commits over 2,345 Days - 0.12cph!

11 Years Ago
Simplified player belt code Aded fail safe to viewmodel holstering
11 Years Ago
Refactoring
11 Years Ago
Looting a corpse will now show the dead player's name Made EntityRef more Realm friendly
11 Years Ago
Stripped out all the Realm bullshit (and there was a lot of it)
11 Years Ago
Fixed some server NREs
11 Years Ago
Fixed array index error in AmbienceManager
11 Years Ago
Made the weapon code more linear network protocol++
11 Years Ago
Can repair building blocks with hammer (costs resources)
11 Years Ago
Fixed UI voice icon getting stuck on screen
11 Years Ago
Added longsleeve tshirt
11 Years Ago
Added Gibbing (tier0 wall only right now)
11 Years Ago
Fixed bug with how condition is saved/loaded, leading to wrong condition displayed on client
11 Years Ago
Removed debug output
11 Years Ago
Fixed gathered resource being awarded to the weapon instead of the player
11 Years Ago
Fixed computer exploding when dragging stuff into a loot panel
11 Years Ago
Fixed selected item info not updating
11 Years Ago
Fixed missing collider on blue longsleeve tshirt
11 Years Ago
Fixed c4 collision layer [editor] Disable collisions between server and client versions of the entity
11 Years Ago
Don't show condition on blueprints
11 Years Ago
Strip comment components out of release builds Fixed shotgun viewmodel casting shadows Fixed viewmodel becoming disembodied Added a bunch of asserts and warnings Network protocol++
11 Years Ago
Fixed projectile firing exceptions
11 Years Ago
Rustbuilder 1.4
11 Years Ago
Builder bug fix
11 Years Ago
Osx build fix
11 Years Ago
Don't sign EAC dlls
11 Years Ago
Fixed NRE when building player corpse clothes Fixed not being able to use later slots 7+ in large storage box
11 Years Ago
Fixed c4 blowing up triggers (like the radius of the cupboard tool)
11 Years Ago
Fixed stone half-height block skin being offset by 4 meters vertically
11 Years Ago
Fixed bolt rifle doing shitty damage
11 Years Ago
WIP
11 Years Ago
Merging changes from stable
11 Years Ago
wip
11 Years Ago
WIP
11 Years Ago
remaininworld, stick probability now handled by projectile instead of ammo item damage types defined by projectile instead of weapon projectile velocity defined by weapon instead of item
11 Years Ago
Ore fixes
11 Years Ago
Touched up the LootSpawn properties
11 Years Ago
Restored ItemDef tasks
11 Years Ago
Clothing setup
11 Years Ago
Missing behaviour fixes
11 Years Ago
Editor hacks to allow EditorGUI.ObjectField to set the searchFilter in the object picker Automatically add ItemDefinition label to ItemDefinition objects
11 Years Ago
Added paul to devlist
11 Years Ago
Deployable cleanup Removed item json defs Removed deployable guides
11 Years Ago
Fixed deploy to entity deployables
11 Years Ago
BaseOven - ignite/extinguish Can define menu name/desc/icon as a field in the inspector Fixed item phrases to read from ItemDefinition
11 Years Ago
Campfire use fuel, startup contents Removed item conditionals, modules, actions
11 Years Ago
Merged changes from main
11 Years Ago
Cooking Cooking byproduct
11 Years Ago
Merged changes from main
11 Years Ago
Added protocol version for player persistant data Itemid is now hash of item shortname Fixed default blueprints
11 Years Ago
Merging ItemDef revolution to main (stuff is missing/broke, but it's only dev)