userGarrycancel

6,606 Commits over 2,192 Days - 0.13cph!

12 Years Ago
Fixing server shutdown NRE
12 Years Ago
Boilerplate for recording bytes sent
12 Years Ago
Added stats tables to BaseMelee preview http://goo.gl/WV1lBp
12 Years Ago
Fixed protection properties not expanding when new damage types added Beefed up block vs melee protections
12 Years Ago
wooden door key can be burnt in fire/furnace
12 Years Ago
Try Catch around UnityAnalytics calls - because they're throwing errors for some people
12 Years Ago
Metal walls
12 Years Ago
Low wall grades
12 Years Ago
foundation, floor, roof, walls, stairs - metal tier
12 Years Ago
Shooting metal blocks now makes sparks Shooting stone blocks now make correct stone block being shot effects
12 Years Ago
Fixed empty string network write NRE Fixed NRE in Deployer Fixed "dropped through" server errors
12 Years Ago
Fixed NRE in OnProjectileAttack
12 Years Ago
Changing D3D9 fullscreen mode to "exclusive mode" by request
12 Years Ago
Location based damage is back Bone hit detection is more accurate Disabled NPC metabolism (because something wasn't working there) Added bone names to localization
12 Years Ago
Fixed metal halfheight block being 4 meters offset
12 Years Ago
Increased arrow speed, made it shitter against buildings (!)
12 Years Ago
Allow developers to go third person too report protocol++
12 Years Ago
Fixed NRE in FindClosestBone Changed how positions are networked Fixed NRE in PositionLerp Updated native dlls Fixed missing components on camera (bad merge?)
12 Years Ago
Updated bootstrap
12 Years Ago
Fixed admins not really being set as admins
12 Years Ago
Fixed EAC not loading
12 Years Ago
Fixed radiation overlay Re-enabled metabolism
12 Years Ago
Fixed EAC error when disconnecting before auth
12 Years Ago
Item cost balances
12 Years Ago
Added hide boots/pants/poncho/vest Resized some oversized textures
12 Years Ago
Server: Create a net_env if none exists (after loading a save)
12 Years Ago
Fixed bow breaking when no ammo Lessened the effects of hunger/thirst - to avoid shock on it being enabled
12 Years Ago
Fixed not being able to connect to server after a failed join attempt
12 Years Ago
Fixed block.halfheight metal health Fixed door metal health
12 Years Ago
Hydration drops half the rate of calories (probably backwards but we don't have any drinks)
12 Years Ago
Connection tweak Hammer non automatic, reduced delay Reduced ore cook times Increased shotgun damage
12 Years Ago
Generated lootspawn recepies
12 Years Ago
New hashtool config
12 Years Ago
Metabolism rate hotfix (servers need to restart)
12 Years Ago
EAC hashtool fixes
12 Years Ago
NRE fixes
12 Years Ago
server.ip should work again
12 Years Ago
Performance recording stuff
12 Years Ago
Warn when a packet can't be sent (debugging) Fixed packets sometimes being dropped (dissapearing wall glitch)
12 Years Ago
Metabolism changes now networked immediately Fixed melee attack swings not playing Reduced torch brightness
12 Years Ago
Optimize sample rates
12 Years Ago
Cleaned up gamesignal bullshit Animal attack noises Fixed melee swing animations (properly) Fixed loaded items not cooking/smelting after a load network protocol++
12 Years Ago
added effects.footsteps added effects.ambience
12 Years Ago
Optimized how entity positions are networked
12 Years Ago
Added extra server profiling Fixed server performance issue(s) Disabled ambient sound system by default (debugging freezing issue) Made lanterns destroyable
12 Years Ago
Shots in the dark
12 Years Ago
Log when reporting performance data
12 Years Ago
PerformanceReport - use floats not doubles
12 Years Ago
Fixed NPC NREs on startup RustNative version check Optimized client tick sending to avoid hitches Tweaked how entity updates are sent from the server
12 Years Ago
Disconnection reasons