6,664 Commits over 2,345 Days - 0.12cph!
Fixed F2 menu graphics under audio menu
Tweaked how long it takes meat to burn
Fixed building block protection properties setting inconsistently
Remade BuildingTest save (because itemids changed - which broke the old one)
Made bow ironsights less ironsighty
Fixed bow arrow fire speed
Fixed viewmodel editor scene
Fixed metal floor missing protection properties
Restricted thirdperson to admins/devs
Sleeping bag list can be scrolled
Added speaker options to F2 menu
vis.attack only works if admin
cleaned up phrase generation
Can drag server list up and down
Increased mouse wheel sensitivity on server list, console, chat
Missing meta files
Fixed NRE when redirect is empty in AIRedirect
Can build on roads/caves again
Sleeping bags can be destroyed
Save+Network Protocol++
Removed old network router
Removing obsolete network send methods
Kicking, disconnecting, addresses
Fixed warnings, compile errors, cleaned up
Removed Lidgren
Removed Facepunch.dll (all inside instead)
Switched networking to use Raknet
Making sure builder is up to date
Tweaked builder to delete hashtool better
Undoing footstep commits (they broke the compile)
Handle CONNECTION_ATTEMPT_FAILED
Fixing server shutdown NRE
Boilerplate for recording bytes sent
Added stats tables to BaseMelee preview http://goo.gl/WV1lBp
Fixed protection properties not expanding when new damage types added
Beefed up block vs melee protections
wooden door key can be burnt in fire/furnace
Try Catch around UnityAnalytics calls - because they're throwing errors for some people
foundation, floor, roof, walls, stairs - metal tier
Shooting metal blocks now makes sparks
Shooting stone blocks now make correct stone block being shot effects
Fixed empty string network write NRE
Fixed NRE in Deployer
Fixed "dropped through" server errors