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19,646 Commits over 4,018 Days - 0.20cph!

1 Year Ago
Cleanup
1 Year Ago
Update package usage every 10 minutes Update application insights Update packages Hard configure AI Better instrumentation
1 Year Ago
Fix NRE when a package has no version
1 Year Ago
Add references and editor references to searchable index Can search for packages that reference other packages using ref:packagename
1 Year Ago
Add Package.EditorReferences
1 Year Ago
Store PackageReferences Return PackageReferences in api Show package references on revision page
1 Year Ago
Show compile errors when publishing and there are compile errors (!) When we have multiple gamemanager classes, prioritize the one from the current game package When publishing don't include package.base if we're referencing another game When an API deserialization fails, provide some context in the error message Allow projects to reference any package type Keep more log files NeedsLocalBasePackage return false if we're not a game or are referencing a game
1 Year Ago
Compilers can reference packages Add Project/AddGameWithPackageBase unit test
1 Year Ago
Razor directive errors report the file + location properly in visual studio instead of showing CSC
1 Year Ago
Fixed access control unable to resolve System.Threading, System.Memory
1 Year Ago
Fix unit tests
1 Year Ago
Fix hardcoded refs path 🤦‍♂️
1 Year Ago
Add TargetFramework attribute to compiles Add ref dlls for compile Compiler uses ref dlls Skip auto-referencing base addon if referencing a gamemode Rebase fixes
1 Year Ago
Remove all that manifest stuff - just use GetPackage with a #version
1 Year Ago
GetHttpRequestData hack isn't needed anymore Add manifest api
1 Year Ago
Lock call to SetNeedsPreLayout in thread to see if this is what's causing amd stuff Re-organize boostrap to init editor addons before showing the window
1 Year Ago
Ignore some other folders in NetworkAssetList
1 Year Ago
Don't include local packages in server required content Fix not removing local packages when disabled
1 Year Ago
If we're holding run down, play run animation - else always walk
1 Year Ago
Add CitizenAnimationHelper.MoveStyle
1 Year Ago
Add System.Diagnostics.UnreachableException to whitelist
1 Year Ago
When client joining server - prioritize remote packages
1 Year Ago
Panel classes are hashes instead of strings - which theoretrically should speed up HasClasses checks - but untested so putting it on a branch
1 Year Ago
Fix not updating layout on screen scale changes
1 Year Ago
Unit test fixes
1 Year Ago
Remove Panel.SetNeedsFinalLayout Remove PanelStyle.sortedRules, no need to reverse AllStyleSheets Build style rules in parallel (prevent ui hitching) HashSet benchmarks
1 Year Ago
Tools always load local packages on active
1 Year Ago
Fix loading addons in tools registering their events + cleanup Hammer package integration
1 Year Ago
Give a warning when hotloading asset but couldn't load json
1 Year Ago
Fix exception when reporting exception in event.run
1 Year Ago
Report and skip when failed to install a local package
1 Year Ago
Wrap initial package loading in a try get and noisily ignore load errors instead of bootstrap init false When loading a tool package, load toolbase too
1 Year Ago
Fix startup error when no ContentPath
1 Year Ago
Fix download speed
1 Year Ago
Package cleanup (#887) Added singleton PackageManager which handles all package downloading, installing. LocalProjects are self compiling and their assemblies are used to mock a Package.
1 Year Ago
LUT fix Remove unused Documentation
1 Year Ago
Use robocopy to copy for the unit test project, because chatgpt says it's faster than xcopy
1 Year Ago
Turn the Log.Info's into Log.Trace's More debug outputs Compile to AnyCpu
1 Year Ago
Save addon.json when adding a project manually to update paths Rename first page of publish wizard to make it more obvious that it's a wizard Don't allow progress if there aren't any asset files - this indicates an issue
1 Year Ago
Fix game configuration not getting updated live when editing project settings
1 Year Ago
Highlight project that isn't compiling https://files.facepunch.com/garry/313f4b6a-131b-42a1-9573-f7fecd3a2ed6.png
1 Year Ago
Local project compiles can partially succeed - which means that one broken addon doesn't destroy the whole startup
1 Year Ago
Remove GameExtensionsPage (confusing, redundant)
1 Year Ago
Delete unused files from visbuilder Apply scale of ScaleAndMirror to particle nodes in ModelDoc (Shift+)Tab scrolls TextEntry autocomplete Addresses sboxgame/issues/issues/1190 Update cache optimized kd node Placeholder icons for local projects Addresses sboxgame/issues/issues/2468 Vis3: Use large bit vec for grid set storage and restore log warning about accessing bit out of range (this should never happen now) Disable detailed hotload diagnostics unless hotload_log >= 2 Fixed game resource editor completely rebuilding when editing values Fixes drag-editing floats for example not really working for sound scapes, etc Increase default size of GameResource editor So that soundscape editor is not squished and basically unusable without editing width every time Fix WebPanelTest throwing NRE in debugger .editorconfig changes to match Valve coding style better Delete IVfx::GetAllShaderVariables was only used for dynamic shader compiles Non Pow2 textures are allowed so make sure the tex coord scale gets set Auto upgrade "shader" kv in vmat source instead of just compiled, e.g "vr_complex.vfx" -> "shaders/complex.shader_c" Recompile all assets - mainly upgrading legacy shader names Make PlatformEntity.StartMoveBackwards/Forwards actually start moving, not just set direction Prefabs: Add Scale control to Root Entity and don't reset it back to 1 when opening editor https://files.facepunch.com/devultj/1b2611b1/sbox_IEHx2r0LU0.mp4 Remove large_crate assets Hair_Longbrown Test files Fix precache error Add test DownloadPackagesWithMatchingFiles and fix Delete ServerContent class (unused) Merge branch 'master' into package-cleanup Delete BaseContent, PackageContent - client + server handle new packages being added
1 Year Ago
Don't add built in tool projects if not in editor mode
1 Year Ago
Fixed FileSend reading from the wrong filesystem Don't try to send base content (like base addon shaders) that the client should already have via fileserv
1 Year Ago
Treat BuiltIn projects differently, hide them in the project just by default
1 Year Ago
This isn't indicative of a cyclic dependency Fix everywhere I spelt dependency wrong Try to load local packages first when a package has a reference (this needs more thought though) Add RuntimeAddonReferencingRuntimeGame test Fix AddGameProject test (path change)
1 Year Ago
Fix solution not generating Add `global using static Sandbox.Internal.GlobalGameNamespace` to base addon
1 Year Ago
Wait for sln to be generated