userGarry Newmancancel

6,664 Commits over 2,345 Days - 0.12cph!

11 Years Ago
Fixed NRE in OnProjectileAttack
11 Years Ago
Changing D3D9 fullscreen mode to "exclusive mode" by request
11 Years Ago
Location based damage is back Bone hit detection is more accurate Disabled NPC metabolism (because something wasn't working there) Added bone names to localization
11 Years Ago
Fixed metal halfheight block being 4 meters offset
11 Years Ago
Increased arrow speed, made it shitter against buildings (!)
11 Years Ago
Allow developers to go third person too report protocol++
11 Years Ago
Fixed NRE in FindClosestBone Changed how positions are networked Fixed NRE in PositionLerp Updated native dlls Fixed missing components on camera (bad merge?)
11 Years Ago
Updated bootstrap
11 Years Ago
Fixed admins not really being set as admins
11 Years Ago
Fixed EAC not loading
11 Years Ago
Fixed radiation overlay Re-enabled metabolism
11 Years Ago
Fixed EAC error when disconnecting before auth
11 Years Ago
Item cost balances
11 Years Ago
Added hide boots/pants/poncho/vest Resized some oversized textures
11 Years Ago
Server: Create a net_env if none exists (after loading a save)
11 Years Ago
Fixed bow breaking when no ammo Lessened the effects of hunger/thirst - to avoid shock on it being enabled
11 Years Ago
Fixed not being able to connect to server after a failed join attempt
11 Years Ago
Fixed block.halfheight metal health Fixed door metal health
11 Years Ago
Hydration drops half the rate of calories (probably backwards but we don't have any drinks)
11 Years Ago
Connection tweak Hammer non automatic, reduced delay Reduced ore cook times Increased shotgun damage
11 Years Ago
Generated lootspawn recepies
11 Years Ago
New hashtool config
11 Years Ago
Metabolism rate hotfix (servers need to restart)
11 Years Ago
EAC hashtool fixes
11 Years Ago
NRE fixes
11 Years Ago
server.ip should work again
11 Years Ago
Performance recording stuff
11 Years Ago
Warn when a packet can't be sent (debugging) Fixed packets sometimes being dropped (dissapearing wall glitch)
11 Years Ago
Metabolism changes now networked immediately Fixed melee attack swings not playing Reduced torch brightness
11 Years Ago
Optimize sample rates
11 Years Ago
Cleaned up gamesignal bullshit Animal attack noises Fixed melee swing animations (properly) Fixed loaded items not cooking/smelting after a load network protocol++
11 Years Ago
added effects.footsteps added effects.ambience
11 Years Ago
Optimized how entity positions are networked
11 Years Ago
Added extra server profiling Fixed server performance issue(s) Disabled ambient sound system by default (debugging freezing issue) Made lanterns destroyable
11 Years Ago
Shots in the dark
11 Years Ago
Log when reporting performance data
11 Years Ago
PerformanceReport - use floats not doubles
11 Years Ago
Fixed NPC NREs on startup RustNative version check Optimized client tick sending to avoid hitches Tweaked how entity updates are sent from the server
11 Years Ago
Disconnection reasons
11 Years Ago
Added restart command for servers (notifies users of shutdown, 60 seconds to get safe)
11 Years Ago
Don't warm up stability if server.stability is false
11 Years Ago
Fixed client compile
11 Years Ago
Fixed sound warnings when switching between client/server (public properties ifdef'd out)
11 Years Ago
Disabled admin instant craft by default Disabled admin being able to toggle entity overlay Added dump command (for diagnostics)
11 Years Ago
Better RPC Caching
11 Years Ago
Disabled ddraw on server (precaution) More diagnostics
11 Years Ago
Fixed admin_overlay warning Fixed RPC cache bug
11 Years Ago
Fixed weapon entities getting duplicated on load
11 Years Ago
Server optimizations
11 Years Ago
More server optimization