userGarry Newmancancel

18,257 Commits over 3,653 Days - 0.21cph!

2 Months Ago
Fix video upload exceptions
2 Months Ago
Try to get logging working More logging
2 Months Ago
Scene.OnEdited, OnSaved don't need to be exposed Add SceneLoadOptions
2 Months Ago
Fix warnings
2 Months Ago
Send bad request header as json
2 Months Ago
Add GameObjectFlags.NotNetworked
2 Months Ago
Model.LoadAsync and Material.LoadAsync should kind of be async
2 Months Ago
Add Material.Flags (IsSky, IsDecal, IsTransparent, IsAlphaTest) Changed how material thumbs render
2 Months Ago
Catch EditorTool update errors instead of breaking the whole editor Add Angles.SnapToGrid Add Gizmo.GetMouseDrag Add Gizmo.Snap( angles ), CameraTransform, LocalCameraTransform Just ignore when trying to set nan position Add Gizmo.Settings.SnapToAngles Gizmo.Controls.Rotate outputs Angle delta, RotateSingle outputs only a float angle delta Add rotation snapping
2 Months Ago
use cdn Cleanup Package shuffle Remove depercated
2 Months Ago
Fix compile errors Cleanup
2 Months Ago
Fail early on missing parameters here
2 Months Ago
Fix download errors
2 Months Ago
Remove ApiDocService
2 Months Ago
Update framework version
2 Months Ago
Fix deploy
2 Months Ago
net 8 Update packages Remove api page
2 Months Ago
Put SpeakerVolume in Sandbox namespace
2 Months Ago
package/get returns nicer errors Update wrapper Simplify
2 Months Ago
Fix video process
2 Months Ago
Update functions
2 Months Ago
Video processing
2 Months Ago
Use new Asset url schema
2 Months Ago
Update file storage to avoid long timeouts
2 Months Ago
Move video processing to queue, so uploaders don't have to wait
2 Months Ago
Rename AssetView to AssetPreview Rename internal AssetPreview to AssetThumbnail Delete broken legacy particles New unified asset preview/thumbnail/video system (cleanup) Size in OnPreRender isn't optional Add Pixmap.GetPixel Texture preview Add Texture.GetSequenceFrameCount, HasAnimatedSequences Asset thumbnail render is async NativeRenderingWidget events Allow preview to tell the renderer whether it's animated (opt out of video) AssetPreview can be pixmap based Consolidate Paint.Target to Paint.ToPixmap, scoped Fix crash when accessing sound samples Add timeout to thumbnail rendering Add timeout when loading SoundFile Fix warnings Draw a line if we can't get sound samples AssetPreviewWidget async wait nicely Size renderWidget properly
2 Months Ago
Publish files for textures
2 Months Ago
Update tags when publishing
2 Months Ago
flame meta
2 Months Ago
Can publish textures
2 Months Ago
Forgot to add to the list
2 Months Ago
Increase default engine api version to 17 Add Texture type
2 Months Ago
Particles
2 Months Ago
Fix QPainter was null when calling setPen errors CompileProgress tests (doesn't work) Fix asset browser file type size Fix NRE in GenericControlWidget Add BaseLayout.AddLayout<T> Add ControlSheet.AddProperty SerializedCollection elements return attributes of parent SoundFileCollection doesn't use PropertySheet
2 Months Ago
Add EditorUtility.OpenPropertySheet https://files.facepunch.com/garry/c9f2b5cb-f6bb-4895-a401-346d1dbf939c.png Set qt darkmode=2 so windows will follow system theme (I think) Add ControlObjectWidget Add [KeyProperty] Add KeyProperty to TextureSequence.Source ControlWidget will create an editor for unknown types (this will likely need locking down)
2 Months Ago
Add [ImageAssetPath] fix SerializedCollection NRE Fix MemberDescription.HasAttribute not finding base attributes Convert TextureEditor to use Sequences SequenceControlWidget has popup instead of doing it all horribly inline Fix SerializedObject changes not propagating upwards ResourceStringControlWidget cleanup Use new Sequences json for amalgamated texture Expose some sheet access on texture Simplify amalgamatedtexture packing, less likely to infinite loop, loads from json Add TextureFile sequence `IsLooping ` Can use particle SequenceTime easier Remove parse_mks.cpp Delete mks importers (everything should use our way now)
2 Months Ago
Turn shadows off on feathering particle test
2 Months Ago
GameObjects only save their own tags - not inherited tags!
2 Months Ago
Convert prop component to be procedural
2 Months Ago
Add group support into ControlSheet TextureCompileSettings uses ControlSheet Fix warning when dragging model into scene Add EditorUtility.LoadBitmap Don't store flipbook shit on the image
2 Months Ago
flames001 smoke Fix project files being lfs Fix a bunch of other stuff being lfs Add explosion001
2 Months Ago
HideInEditor becomes Hide Component.Destroy should always work in the editor Hide components with ComponentFlags.Hidden, re-use ComponentSheet if possible When calling a CallbackBatch, create a new CallbackBatch to catch callbacks inside Init SkinnedModelRenderer to bind pose in editor Set so transform on model create Serialize component references as an object (for future usage) Fix NRE when copying component to clipboard Move BodyGroups, MaterialGroup control widgets out of engine until they don't look like shit Add ShowIf to Model.BodyGroups + MaterialGroup ComponentSheet obeys + watches ShowIf Fix component sheet not having 4px space before groups Update default QComboBox colors
2 Months Ago
Remove bullshit from minimal scene
2 Months Ago
Fix not finding primary connection when not p2p Add Networking.HostConnection
2 Months Ago
Add scoreboard
2 Months Ago
Add Networking.Connections (list of connections)
2 Months Ago
Add Networking.IsHost Assert that the connection isn't host when calling OnJoined during handshake
2 Months Ago
Cancel loading button leaves the game (fixes sbox-issues/issues/4523)
2 Months Ago
Add Rigidbody.ApplyTorque (fixes sbox-issues/issues/4544)
2 Months Ago
Set the light transform on creation