6,664 Commits over 2,345 Days - 0.12cph!
    
    
    
        
            
            
            
                
                flute, jc guitar, tambourine, tube done
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added HeldEntity.FirstPersonArmOffset, .FirstPersonArmRotation, .FirstPersonRotationStrength
Added PlayerModel.ParentArmsToCamera()
 
                
                
                
                
                
             
         
        
            
            
            
                
                Renamed ClampThirdPersonPitch to ClampPitch, gets a turn in first person mode too
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't hide worldmodels in FirstPersonWithArms
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Turn allow slightly when seated
Piano camera done
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added CameraMode.FirstPersonWithArms
Piano viewmode first person with arms
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix NRE in NPCPlayerApex.AddKilledStat
 
                
                
                
                
                
             
         
        
            
            
            
                
                Draw censor cube on leg cock
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't draw legs in third person etc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Wearable caches list of renderers with LOD # to avoid looking up by name
 
                
                
                
                
                
             
         
        
            
            
            
                
                When leaning forward, also lean down a little bit
When crouched and looking down, pull camera up a bit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added legs.EyesLeanForward convar, clamped to avoid looking through walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Convar for toggling legs off
Documentation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Wearable.ExtraLeanBack, to allow per clothing item adjustment (if armour gets in eyes etc)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed main menu scaling on lower than widescreen resolutions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add branch name in exception report
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a possibility of the hero showing when in game
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed linux client from Steam upload
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only take LOD0 for legs
Apply lean offset when mounted too
Fixed skin colour not always applying correctly to legs
Manually control the spine on leg models
Fixed NRE in BaseViewModel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Legs don't need to cast a shadow
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scale the Viewmodel Z between 0.4 and 0.7 so it doesn't clip through your knees
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set player_model.prefab up for legs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added/populated  SkinnedMultiMesh.Part.Wearable
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lean forward slightly when looking down
Don't crouch offset the camera when jumping (consistent with the player model)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Limit down look angle slightly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Wearable.HideInFirstPerson (optional, optimization)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cherry pick CS 
42333 (benchmark fixed res windowed)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Try to avoid changing screen resolution when running autobenchmark
 
                
                
                
                
                
             
         
        
            
            
            
                
                ExceptionReport: make IndexOutOfRangeException and ArgumentOutOfRangeException unique
 
                
                
                
                
                
             
         
        
            
            
            
                
                admin.banid also kicks player if on server and bans owner steamid if available
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in UnreadMessages.cs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Restored to unseasonal menu screen
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Output console log file/folder before opening
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed not cleaning up after stopping a demo, causing exceptions when joining a game or playing another demo
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Korean text being invisible on some buttons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added buttons to open the log file + folder to console screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Debug manifest not loading
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix NRE in HTNPlayer.OnKilled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed official server exception reporting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE in NPCPlayerApex.OnKilled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Possibly fixed NRE in debug.gesture