branchFacepunch.Steamworks/mastercancel
308 Commits over 1,614 Days - 0.01cph!
Added servers stats ClearAchievement, GetAchievement
Added Friends.ListenForFriendsMessages
Added Friends.OnChatMessage
Added SteamFriend.SendMessage
Added App.IsDlcInstalled
Added app.OnDlcInstalled callback
Moved SteamFriend to own file
Added Friends.OnInvitedToGame callback
App.GetName + GetInstallFolder, GetBuildId
MonoPInvokeCallback doesn't really seem to need a Type
CallResults are queried
Callbacks uses static methods (IL2CPP Compatible)
Fixes OnChatStringRecieved returning previous message data
added client.Overlay.Enabled property (tells you whether the overlay is actually available)
Merge pull request #121 from MadDave666/master
added client.Overlay.Enabled property (tells you whether the overlay …
Update for can send invitations.
I have add a simple function for enable send invitations to friends start from line 143.
Merge pull request #116 from BrinerLovo/patch-1
Update for can send invitations.
Fixed inventory NRE
Merge branch 'master' of Facepunch.Steamworks
TriggerPromoDrop, TriggerItemDrop, GrantAllPromoItems
Cleanup
Merge branch 'master' of Facepunch.Steamworks
Added AddScreenshotToLibrary
Added AddScreenshotToLibrary(filename, thumbnailFilename, width, height);
and AddScreenshotToLibrary(filename, width, height);
We use Application.TakeScreenshot(path, superSize) in some of our in-game tools (like the camera) to allow for higher-res screenshots, and this feels like a much faster way of doing it then loading the PNG back into a texture2D, converting it into a correct format, and using Write.
Merge pull request #108 from igniuss/patch-1
Added AddScreenshotToLibrary
Added Dictionary<string, string> GetAllData();
Added string GetData(string k);
Added string LobbyType { get; private set; }
To LobbyList.Lobby
With this you can list extra lobby parameters when displaying the Lobby List, such as current played map or game mode.
Merge pull request #111 from your1987/lobbylistdata
Added Lobby data getters for LobbyList.Lobby (plus extra LobbyType)
added more test timeouts
Don't try to make callback with invalid SteamAPICall_t
fixed "Result Esult"
Added FormatPrice utility function
Added ItemDefinition.LocalPrice + LocalPriceFormatted
Renamed PriceRaw to PriceCategory
Added Inventory.DefinitionsWithPrices
Added Inventory.UpdatePrices (shouldn't need to call manually)
Added Inventory.StartPurchase
Added tests for new inventory stuff
Fixed duplicate method name values
Added Item.Properties
Added item.SetProperty, item.SubmitProperties
Use new DeleteItem for workshop delete
Updated Steamworks SDK to 1.42
Updated SDK libraries
Generated Code
Removed SteamNative.SteamUnifiedMessages.cs
Handle AppId_t arrays
Fixed uint32 arrays using the wrong size marshalling
Unit Test timeouts
Removed steam_appid.txt requirement
Enhanced AddScore description
Forcing BytesTotal/BytesUploaded to return sane information
Renamed Achievement.Percentage to GlobalUnlockedPercentage, fixed description
Added Leaderboard.OnBoardInformation callback
Fixed "Zero-length data clogs the P2P packet queue"
Friends.GetAvatar now takes a callback rather than returning an Image. Use GetCachedAvatar for legacy behaviour. Also added
Added Friend.GetAvatar( size )
Added OnChatStringRecieved, cleaned up OnLobbyChatMessageRecievedAPI
Fixed warnings etc
Validate Update in ClientTest
Revert "Now pinning delegates in callbacks / callresults"
This reverts commit e2ef2b0bf7d35da9e452fe528105c3bfaabd8d3e.
Revert "Pinned some more delegates"
This reverts commit 7913ccd17150d3a242052450d3dac9325b5a7bd4.
Fixed InstallFolder exception
This folder does not always exist.
Update Client.cs
Merge pull request #70 from Phyxion/patch-1
Fixed InstallFolder exception
Update README.md
Change the Create Server example to reflect the latest version.
Merge pull request #75 from Leodau/patch-1
Update README.md
Added .NET 4.0
Merge pull request #71 from Phyxion/patch-2
Added .NET 4.0
Compile fixes, netstandard2.0
Added support for publishing workshop items to the main app from another app.
Merge pull request #66 from MollerVictor/master
Added support for publishing workshop items to the main app from anot…
Added ServerRequest.OnServerResponded, OnFinished
Use IPAddress
Throw exception if trying to initialize without destroying old instance
Console errors on init failure
fixes bug where Lobby Owner was unable to be set
Fixes issue where Lobby Owner was being imporperly cached and not updating with the Lobby state.
Merge pull request #62 from kkukshtel/master
Initial pass at getting coverage for Client functions in API
changes lobby initialization and makes lobbylist filter easier
Updates Lobby to work for both Lobby members and Lobby Owners
Uses a more rigurous approach to LobbyData and uses it as a cache for
string-able values to be able to be retrieved by members and set only by
the owner.
Caches created LobbyType to be assigned as a LobbyData to be referenced by other members in the lobby.
Because there is no GetLobbyType, provides a layer in which all users
can get a LobbyType from LobbyData.
Gives LobbyList the ability to be queried for if it is Finished or not.
A lobby refresh will finish when the number of cached lobbies equals the
number of requests.
Adds in test functions for Lobby functionality in Steamworks
Adds in ability to send Lobby messages
Also adds in some callbacks around being invited to a lobby, as well
callbacks for being requested to join a lobby.
Implements ability for a user to set/get individual user metadata for the joined lobby
Updates Readme with basic Lobby Info
Fixes bug where LobbyList wouldn't report finished if it returned 0 lobbies
Cleans up some comments
Simple comment update
Small README update and adjusts doc tags for Lobby functions.
Merge remote-tracking branch 'refs/remotes/Facepunch/master'
Merge pull request #56 from kkukshtel/master
Adds in Lobby functionality to library
Server stats callback include client steamid
Changed Server.Stats.Set to SetInt/SetFloat
Don't StoreStats achievement on trigger if already unlocked
Refresh achievements on startup
Added Achievments.OnAchievementStateChanged
Check GameId on achievement callbacks
OnAchievementStateChanged nicer
Implemented Workshop Item Subscription
Added subscribing to items as well as the UGC interfaces
GetNumSubscribedItems and GetSubscribedItems. Edited SteamUGC Method
GetSubscribedItems to accept array instead of a ptr to allow c# calling
Updated from feedback given
Removed GetSubscribedItems, could not find a nice way to change to property
Merge pull request #44 from moldfield1995/master
Implemented Workshop Item Subscription
Merge pull request #1 from Facepunch/master
Merge pull request #45 from richdog/master
Added AppId check to Workshop.onItemInstalled, like with onDownloadResult
Made OnItemInstalled event public so it can be used to handle workshop items being subscribed to in-game
Modified summary for OnFileDownloaded to more accurately represent my experience with the event.
Merge pull request #46 from richdog/master
Made changes surrounding OnItemInstalled and OnFileDownloaded events in Workshop.cs
updated Workshop.onDownloadResult method to ensure that the item's app ID matches the client app id, as described in the DownloadItemResult_t Steamworks documentation
Merge pull request #45 from richdog/master
Updated Workshop.onDownloadResult to compare downloaded item's application to current application
Fixed Workshop.Item wrong created/modified dates
Moved missing api descriptions to steam_api_missing.json (was defined in code)
Added SteamAPI_RestartAppIfNecessary to missing
Made SteamNative.SteamApi less hacky to initialize
Added Client.RestartIfNecessary
If initialize failed, set instance to null
Get applist
Added ServerInit class, changed how servers are initialized
Fixed Friend.IsOnline not working, added IsAway, IsBusy, IsSnoozing
Cleaned up RemoteStorage
Added common utility functions to RemoteStorage
Added Inventory.GenerateItem