userGarry Newmancancel
branchSandboxGame/mastercancel

438 Commits over 608 Days - 0.03cph!

5 Years Ago
Cleaning up
5 Years Ago
Check if primitive is valid before creating (prevents crashes) Added LibraryAttribute Added networked effects system Added ExtrudedCube effects Fixed errors on spawn Tweak sound volumes Tick sounds
5 Years Ago
Tool help
5 Years Ago
convar/command attribute limits Allow manual creation of ClassLibraryAttribute, throw exception is multiple init If no _classLibraryAttribute found, create a fake one First person mode
5 Years Ago
Misc fixes Fixed error when adding [Client] RPCs to non entities Select entity on creation Crosshair
5 Years Ago
Added TimeSince Refresh entity list once per second Cache Client.Player properly
5 Years Ago
Run all the other ticks even if a tick throws an exception
5 Years Ago
Time.Delta fix
5 Years Ago
Tick from c# Strip some engine tick code out
5 Years Ago
Remove Tick Merge branch 'master' of SandboxGame
5 Years Ago
group button border radius fix
5 Years Ago
Update coherent version in js
5 Years Ago
Updated coherent binaries Resources new coherent.js Updatec coherent shaders Static libraries Coherent source updates Inspector folder fix member access fix Add default UE4 path to path in bat files SendTexture fix Oops Kiss_FFT is needed Compile fix Shader path fixes Merge branch 'master' of SandboxGame
5 Years Ago
Added Audio class (sound refactor)
5 Years Ago
Added BaseHud.Blur() Call Blur if we click on something that isn't the HUD
5 Years Ago
Fixed entity edit input crazy decimals and changing when editing
5 Years Ago
generic listbox styles
5 Years Ago
Removed UnrealImGui Stripped unused plugins (as far as I can see)
5 Years Ago
If a gamemode overrides CustomBindsConfig we'll look for a config file named binds.{configname}.cfg and run and save binds to that. Gamemodes with overridden binds can have a binds_default.{configname}.cfg to define default key binds MapBuilder gamemode uses its own config MapBuilder console commands for switching modes MapBuilder default binds config
5 Years Ago
JsonIgnore Hex in Color
5 Years Ago
No default clientside post process, PostProcessVolume editable WriteString fix Clear the map before loading Texture JsonConverters Skylight Cubemap property Merge branch 'master' of SandboxGame
5 Years Ago
Can ReadString from Save folder Map loading Merge branch 'master' of SandboxGame
5 Years Ago
FileSystem.WriteString goes in /User Data/ folder Create directory structure in WriteString Show actual error when console command fails Map saving
5 Years Ago
Send mesh changes to client Merge branch 'master' of SandboxGame
5 Years Ago
Remove some debug
5 Years Ago
Don't need FNetBitWriter/FNetBitReader now
5 Years Ago
Spawndata re-jig Merge branch 'master' of SandboxGame
5 Years Ago
No, it's bytes not bits Merge branch 'master' of SandboxGame
5 Years Ago
Bytes -> Bits
5 Years Ago
Updated BindingGen (voidptr) NetSerialize =>WriteSpawnData etc Send out vertex changes in EditableMesh Merge branch 'master' of SandboxGame Codegen
5 Years Ago
Fix exception in ActiveEnd
5 Years Ago
Don't delete entities that aren't editable
5 Years Ago
Documenting ActiveEnd Rename ActiveEnd
5 Years Ago
Set position locally too Log chat in server console Stack.cs -> GizmoStack.cs Added Gizmo.Condition.ActiveEnd Send updated verts to server after editing
5 Years Ago
Include ChatBox/Voice on server
5 Years Ago
Rpc Diagnosis
5 Years Ago
How much of the world will be destroyed if I try to make the HUD replicate
5 Years Ago
Added PropertySheet PropertyHolder -> PropertyClient Fixed codegen not generating property shit unless BaseEntity Create NumberProperty.vue Primitive Tool properties
5 Years Ago
Plane Tool Fix
5 Years Ago
Cylinder tool Cylinder Fixes
5 Years Ago
Vector3.SnapToGrid optional axees Added ExtrudedCube GizmoTool Fix weird offset CubeTool cleanup Removing unused
5 Years Ago
Added Box.Normalize Added Vector3.Sort Added Line.Center Added Line.ClosestPoint( Ray )
5 Years Ago
Better warning if trying to create a class without a public constructor Fixed CylinderTool constructor
5 Years Ago
Primitive Tool cleanup experiment
5 Years Ago
Throw warning if RpcIdent is 0 Added warnings to AddRpcChild Fixed ClassInfo not working as deisgned SelectionTool cleanup
5 Years Ago
Added ClassLibraryAttribute.ClassUid BaseTool uses ClassInfo.ClassUid MaterialTool cleanupish
5 Years Ago
Hotload chokes with this lambda Remove BaseTool.UniqueId EntityTool cleanup
5 Years Ago
Removed BuilderClient/BuilderRemote Renamed Moveable to Movable (more popular spelling) All entities movable by default Color implicit conversion from string (parses hex) Chat box on top
5 Years Ago
Fixed BuilderPlayer.Local Rpc Target Not Found shows class type/name Added Crc32 Use crc for tool ident
5 Years Ago
PrimitiveTool Fixes