496 Commits over 608 Days - 0.03cph!
Placeholder icons
Merge branch 'master' of SandboxGame
Set some models
Don't try to generate addon csproj for addons without code
Store console history, send on connect
Sticking Facepunch.Webcon in the engine folder
Password fix
Cleaning up
Updated Facepunch.WebCon
Enable remote console access if starting with +rcon <username> +rconpass <password>
Webcon dlls
Dev.Console uses webcon
Updated projects to netstandard2.0
Ignore netstandard2.0 folder
Webcon html/css/js
Native, use files from netstandard2.0
Init devconsole
Engine use netstandard2.0
Fixes
Virtualized scrolling
Merge branch 'master' into webcon
Compiler fix
Fixed addon project generation using ns1.6
netstandard compile fails if BaseIntermediateOutputPath set
Removed sandbox.ide
WebCon css source
F1 opens console
Hurtinfo opacity starts 0
Show stack trace on click
Running console commands works
Supression categories
Cleanup
Deleted these fuckers
Merge branch 'webcon'
Running console commands works
Supression categories
Removed sandbox.ide
WebCon css source
F1 opens console
Hurtinfo opacity starts 0
Show stack trace on click
Compiler fix
Fixed addon project generation using ns1.6
netstandard compile fails if BaseIntermediateOutputPath set
Added git lfs pull (for lfs build server fail)
Replicate inventory using NetworkEntityReference
Update to .NET Core 2.0
Don't process local player input multiple times when multiple players are connected
Added Get/Set global time scale that works outside of editor builds.
Merge branch 'master' of github.com:Facepunch/SandboxGame
Only using interp curves for importing animations
Fix GetObjectNameFromAssetName. Fixes `Gamethread hitch waiting for resource cleanup on a UObject`
Start replacing floats with doubles
Replace all floats with doubles in public code
Assert that state already exists in RemovePlayerState
Merge branch 'master' of github.com:Facepunch/SandboxGame
Started on tripmine projectile
Merge branch 'master' into webcon
Webcon dlls
Dev.Console uses webcon
Updated projects to netstandard2.0
Ignore netstandard2.0 folder
Webcon html/css/js
Native, use files from netstandard2.0
Init devconsole
Engine use netstandard2.0
Fixes
Fixed errors serializing Vector3 to json
HurtInfo HUD
Merge branch 'master' of SandboxGame
Class library lookups are case insensitive
Removing unused health pickup
Print missing classes from bsp
Ammo pickups
Moving unused out of deathmatch folder
Moved spawn bot player debug key to "p"
Generate project even if there's no code folder
Don't put obj folder in addons folders when compiling from VS
Moved physgun/inflator/duplicator to sandbox addon
Possible multiplayer switch delay fix
Made inventory list less weird
Added InventoryEntity
Fix
Chatbox timeout, transitions
Fixed end game
Hud namespace
Fixed chatbox
Fixed input caret (coui hates optimizeLegibility)
Gamemodes should end in Gamemode
Removing junk
Compile order fix
Addon.json updates
Updated ignores
vscode settings
Moving addon Test -> Deathmatch
Revert "Shitty way of parsing command line args for setting server name and map"
This reverts commit 777bd04df6d82b2979dfe4643dc4c980a01ee915.
Can set convars via console
Can set convars via command line
Merge branch 'master' of SandboxGame
Manual control over net version
Simple server browser
Merge branch 'master' of SandboxGame
Updated steamworks
Added steam_appid
Fixed "Missing Steam Ticket"
Don't init steam when loading "DedicatedServer" map
Steam dedicated server dlls
Fixed isDedicatedServer not being set
Updated Facepunch.Steamworks
Merge branch 'master' of SandboxGame
Fixed editor startup NRE
Steam tick trace
Added UnrealUtil
Added GameClient
Steam server auth
Merge branch 'master' of SandboxGame
Moved native gamemode functions to GameServer class
Steam Server init/shutdown
Different mesh for battery
Don't update watches if it hasn't changed
Added List.NextOrDefault extension
Next/Prev weapon selection