6,606 Commits over 2,192 Days - 0.13cph!
Fixed PlayerInventory.GetAmount NRE
Diagnostics when building game manifest
Fixed invisible weapon attachments
Fixed invisible dropped items/arrows/spears
Fixed clothing skins sometimes not applying
Tweaked dev tools, removed some old unused crap
Testplane map
Fixed errors when no TOD_Sky.Instance
Fixed console background not covering properly
Fixed float/fly console exploit
Build server - use unity 5.2.1p4
Fixed numpad keys changing graphics setting when typing in chat etc
Fixed uiscale not working
Fixed SpawnHandler issues with World.Size 0 (TestPlane map)
Updated RustBuilder, uses 5.2.2p1, formats version date using local time instead of UTC
Should fix the +-* thing proper
FileStorage, memory caching
F6 draws Box Colliders too
Doors use animations
Doors are animated on server
Removed redundant Construction_Trigger layer
Model and Animator components aren't culled on server (might cause issues)
F6 draw colliders is now a toggle
DoorAnimEvents (alex will need to make new sounds for these, since they have open/close now instead of just open)
Doors/gates use animations (client and serverside)
Removed animators from stuff that shouldn't have them
Fixed NRE running dump clientside
Removed animators from crate/loot barrel
Fixed door collider layers
Remove all animators from server by default, whitelist allowed animators using RealmedRemove
Removed half-block + half-block slanted
Changed how ragdolls are constrained to corpse entities
Fixed AmbienceStings errors when playing on a map without TOD_Sky
Fixed server.cfg and serverauto.cfg not being run (reading from wrong folder)
Server deletes entities on quit
Added projectile stickProbability
Tweaked throwable velocity (don't mess with gravity on thrown objects)
Throw exceptions if RealmedRemove is set up wrong