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7,315 Commits over 2,345 Days - 0.13cph!

9 Years Ago
Raknet crashes with divide by zero if retryCount is less than 3(!)
9 Years Ago
Fixed bug in earlier client connection fix
9 Years Ago
Fixed loot containing starter blueprints
9 Years Ago
Fixed beartrap NRE
9 Years Ago
Fixed hide_poncho proper
9 Years Ago
Fixed error when trying to wear the hide poncho
9 Years Ago
Server optimizations
9 Years Ago
Compile fix
9 Years Ago
More diagnostics Better network statistics
9 Years Ago
Connection tweaks
9 Years Ago
Server optimizations
9 Years Ago
Client optimizations
9 Years Ago
Prefab pre-process fix
9 Years Ago
More server optimization
9 Years Ago
Server optimizations
9 Years Ago
Fixed weapon entities getting duplicated on load
9 Years Ago
Fixed admin_overlay warning Fixed RPC cache bug
9 Years Ago
Disabled ddraw on server (precaution) More diagnostics
9 Years Ago
Better RPC Caching
9 Years Ago
Disabled admin instant craft by default Disabled admin being able to toggle entity overlay Added dump command (for diagnostics)
9 Years Ago
Fixed sound warnings when switching between client/server (public properties ifdef'd out)
9 Years Ago
Fixed client compile
9 Years Ago
Don't warm up stability if server.stability is false
9 Years Ago
Added restart command for servers (notifies users of shutdown, 60 seconds to get safe)
9 Years Ago
Disconnection reasons
9 Years Ago
Fixed NPC NREs on startup RustNative version check Optimized client tick sending to avoid hitches Tweaked how entity updates are sent from the server
9 Years Ago
PerformanceReport - use floats not doubles
9 Years Ago
Log when reporting performance data
9 Years Ago
Shots in the dark
9 Years Ago
Added extra server profiling Fixed server performance issue(s) Disabled ambient sound system by default (debugging freezing issue) Made lanterns destroyable
9 Years Ago
Optimized how entity positions are networked
9 Years Ago
added effects.footsteps added effects.ambience
9 Years Ago
Cleaned up gamesignal bullshit Animal attack noises Fixed melee swing animations (properly) Fixed loaded items not cooking/smelting after a load network protocol++
9 Years Ago
Optimize sample rates
9 Years Ago
Metabolism changes now networked immediately Fixed melee attack swings not playing Reduced torch brightness
9 Years Ago
Warn when a packet can't be sent (debugging) Fixed packets sometimes being dropped (dissapearing wall glitch)
9 Years Ago
Performance recording stuff
9 Years Ago
server.ip should work again
9 Years Ago
NRE fixes
9 Years Ago
EAC hashtool fixes
9 Years Ago
Metabolism rate hotfix (servers need to restart)
9 Years Ago
New hashtool config
9 Years Ago
Generated lootspawn recepies
9 Years Ago
Connection tweak Hammer non automatic, reduced delay Reduced ore cook times Increased shotgun damage
9 Years Ago
Hydration drops half the rate of calories (probably backwards but we don't have any drinks)
9 Years Ago
Fixed block.halfheight metal health Fixed door metal health
9 Years Ago
Fixed not being able to connect to server after a failed join attempt
9 Years Ago
Fixed bow breaking when no ammo Lessened the effects of hunger/thirst - to avoid shock on it being enabled
9 Years Ago
Server: Create a net_env if none exists (after loading a save)
9 Years Ago
Added hide boots/pants/poncho/vest Resized some oversized textures