6,606 Commits over 2,192 Days - 0.13cph!
No vsync/frame rate limits when benchmarking
Fixed exception in LocalizeText
Log error if manifest download fails
Fixed NRE in demo playback
Spit an error if Manifest is null when ending benchmark
Benchmark record GC collects
Fix incorrect milliseconds recording
Benchmark use native screen resolution
Add bootstrap time into benchmark data
Benchmark track hitches and freezes
Include system info with benchmark data
Updated how benchmark results are reported
Fixed proceduralmap error when loading map
Call Rust.Application.Quit instead of Application.Quit after benchmark
Fixed crosshair lagging behind camera position (moved it to Client loop instead of Update())
Viewmodel ironsights, fire, reload anims work when spectating
Copy first keyframe from second to avoid "nothing" at frame 0
Fixed lerp positions being crazy when scrubbing
Fix bad perf in moviemode
Fixed missing controls in bundle
Back/Skip buttons work
Space pause/play toggle
Apply keyframes when scrubbing
Update setting control value when playing
Fixed FOV not saving in keyframes
Hide red on screen error text in editor (we have a console)
Moviemaker works 'properly' in live mode
Fudging BaseSceneSettings to make sky render
Benchmark result reporting
Fix steam voice exceptions when running without Steam
If we disconnect when playing a benchmark, just quit
Fixed bootstrap exit button not clickable
Steamwork dll platform settings
Steamworks latest (il2cpp friendly)
Keyframe dragging, editing
Timeline, keyframe markers
Timeline scrubbing restored
Added Timeline
Added TickRendererer
Added TimeRuler
Made IconEditor a propertydrawer with dropdown
Dropdown stays on screen
Cherry picking cs:37752 - Fixed duplicated networkables in demo mode
UnityEngine.Experimental.Rendering.HDPipeline becomes UnityEngine.Rendering.HighDefinition
RustSky compile fixes (they moved ProceduralSky to samples)