6,606 Commits over 2,192 Days - 0.13cph!
Delete now unused material editor tools
Recompiled GA with newer Unity Dlls
Force whatsnew.mp4 background video if launched this version less than 3 times
Decoupling view stuff from LocalPlayer
Fixed ESP names wrapping
Tab toggles MovieMaker UI
Fixed MovieMaker UI drawing above Main Menu
Fixed moviemaker not being able to find prefab
Use moviemaker camera for debugcamera
Fixed assigning sleeping bag to friend not reliably showing encountered players
Finished converting scenesettings
Scale gizmos properly with canvas
Exploring converting settings to use Rust.UI.Properties
Pause when we get to the end of a demo instead of quitting
Jump To End works again
Fixed projectiles going the wrong speed with changed timescale
Projectiles move smoothly during timescaled demo playback
When scrubbing only update entities that have changed during the delta
Fixed GameManifest editor bug
Profiling
Don't use Enum.HasFlag (garbage, slow)
Don't set UserIDString on load unless UserID changed
Load GUIDs from GameManifest in editor, fallback to AssetDatabase if not found (faster, no gc)
Fixed exception when scrubbing
Keyframe.Indexer.HasEntity optimisation
Profiling
Fixed missing play button icons
RustButton resets its styles properly if disabled while pressed
Fixed timeline minute/second display being wrong
demo.record generates a name if none provided, adds extension only if passed name doesn't contain one
demo.play returns properly on empty filename
Added Rust.UI.Editor asmdef
#ifdef'd OnValidate
Should fix import StyleAsset:OnValidate crash
merging moviemaker into hdrp
RustButton can have subtitle
RustText can be autosize vertically
MovieMaker settings headers
Added TimeOfDay, MotionBlur, Fog settings
Sidebar
TabControl has AllowCloseAll
Added TabControl.Vertical
Text auto size with empty doesn't fuck with the height
TabControl
VerticalLayout becomes Layout
Added RectTransform.Fill()
Fixed stack overflow in RustVerticalLayout
Indent, RustVerticalLayout
Remove unused second SingletonComponent