6,606 Commits over 2,192 Days - 0.13cph!
Fixed camera controls not getting initialized
Put export panel back together
RustWrapper
Buttons can auto-resize to text
ColorEx/VectorEx additions
Centralised UI styles system
Moved filesystem shit to Rust.Filesystem
Moved localization shit to Rust.Localization
Framerate/Bitrate sliders
Rust.MovieMaker plugin
Added Rust.VideoOut.VideoRecorder
VideoRecorder supports Time.captureFramerate
Time.captureFramerate audio captures propertly
Started navbar, export button works
VideoOut audio support
video.record test command - saves game to mp4 (not really fast enough for live gameplay capture)
Update indexed position using MessageType.EntityPosition
Don't create gibs while scrubbing
Destroy all gibs when scrubbing
Updated testdemo
Don't show loading screen when dying/respawning in demo
Fixed effect recycling when scrubbing
Recycle effects when scrubbing
Don't create effects when scrubbing
Don't process signals when scrubbing
UI, Timeline, keyframes, scrubbing
Added Rust.Demo (decoupling demo shit from network shit as much as possible)
Fixed easter overlay in demos
Fixed team overlay in demos
Fixed showing wrong vitas in demos
Fixed compass not working in demos
Made DeferredMeshDecal obsolete
Stipped out decal system (apart from DeferredDecal component)
Deleted unused components
Move unimplemented folder so it doesn't get bundled
Deleted unused (Developer/Calibration)
ClientManifest
Load sky shader from client manifest
Sky shader bundle, delete unused
Removed previous Sky, Clouds, Stars components
Added RustSky (derived from ProceduralSky)
Added Stars, Moon, Cloud to RustSky