7,315 Commits over 2,345 Days - 0.13cph!
Tuna wall light collider fix
Temporary tinfoil hair fixes
Remove AdditionalShadowData component in PrefabPreProcess
RustToHDLitMaterialUpgrader
Auto-fixed a bunch of materials (not perfect but gives a better foundation than creating from scratch)
Fixed black band around equator
MeshColliderFixes wip
2019.3 can build il2cpp again
Water splash refract effect materials
Torch ignited material fixes
Fixed player preview crashing game (somehow)
Movie mode start in free mode if not playing a demo
Work camera CameraMan control parity
Reposition work camera properly when toggling on/off
HDRP 7.2.0
CopyFromGit.bat (helper for me)
Trace emission
Metal decal fixes
Decal Fixes script (we might have to make this run on all scenes too)
Fixed crazy NRE when missing balloonCollider
DecalRotate, DecalScale are obsolete, functionality part of DecalRecycle
Deleted DecalComponent
Fixed wrong sun color in sky renderer
Replace DeferredDecal component with DecalProjector
Enable instancing on decal materials
Disable VR/XR
Updated meta files
RP latest github 63b6c1abdc
Added in latest rp git 63b6c1abdc
Updated ignores to ignore unity package documentation/samples/tests
Deleting rp package documentation
m_ShadowUpdateMode != 0 causes array issues - so forcing to 0 on muzzleflash
merged from UnpackagePipleline
HDRP upgrade added a monobehaviour to 1600 materials. I tried reverting but it keeps adding them back - so I'm assuming it's for a reason and committing the changes.
Early out if light is null in LightLoop.cs (this could point to a bigger problem though)
Fixed fog using deprecated volume component
Code fixes for updated hdrp
Pipleline packages release/2019.3#17c4f67762
AddHDAdditionalLightData editor tool (we probably need to make this loop through scenes)
Benchmark timings in seconds instead of ms
Make sure lights have a HDAdditionalLightData component
Added BenchmarkTimer
Added extra bootstrap timings
Load filesystem first in bootstrap