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7,315 Commits over 2,345 Days - 0.13cph!

6 Years Ago
Tuna wall light collider fix
6 Years Ago
Campfire collider fix
6 Years Ago
Merged from main
6 Years Ago
Temporary tinfoil hair fixes
6 Years Ago
Remove AdditionalShadowData component in PrefabPreProcess
6 Years Ago
RustToHDLitMaterialUpgrader
6 Years Ago
Auto-fixed a bunch of materials (not perfect but gives a better foundation than creating from scratch)
6 Years Ago
Codegen
6 Years Ago
Merged from main
6 Years Ago
Undone
6 Years Ago
Merged from main
6 Years Ago
Fixed black band around equator MeshColliderFixes wip
6 Years Ago
Disabling il2cpp again
6 Years Ago
Recompile vfx
6 Years Ago
2019.3 can build il2cpp again
6 Years Ago
Water splash refract effect materials Torch ignited material fixes
6 Years Ago
Fixed player preview crashing game (somehow)
6 Years Ago
Sky update mode, period
6 Years Ago
Movie mode start in free mode if not playing a demo Work camera CameraMan control parity Reposition work camera properly when toggling on/off
6 Years Ago
HDRP 7.2.0 CopyFromGit.bat (helper for me)
6 Years Ago
Trace emission Metal decal fixes
6 Years Ago
Decal Fixes script (we might have to make this run on all scenes too)
6 Years Ago
Updated decal prefabs
6 Years Ago
Fixed crazy NRE when missing balloonCollider
6 Years Ago
DecalRotate, DecalScale are obsolete, functionality part of DecalRecycle Deleted DecalComponent
6 Years Ago
Fixed wrong sun color in sky renderer
6 Years Ago
Replace DeferredDecal component with DecalProjector
6 Years Ago
Enable instancing on decal materials
6 Years Ago
Disable VR/XR Updated meta files
6 Years Ago
RP latest github 63b6c1abdc
6 Years Ago
Added in latest rp git 63b6c1abdc
6 Years Ago
Updated ignores to ignore unity package documentation/samples/tests
6 Years Ago
Deleting rp package documentation
6 Years Ago
m_ShadowUpdateMode != 0 causes array issues - so forcing to 0 on muzzleflash
6 Years Ago
merged from UnpackagePipleline
6 Years Ago
Settings
6 Years Ago
HDRP upgrade added a monobehaviour to 1600 materials. I tried reverting but it keeps adding them back - so I'm assuming it's for a reason and committing the changes.
6 Years Ago
Early out if light is null in LightLoop.cs (this could point to a bigger problem though)
6 Years Ago
Setting tweaks
6 Years Ago
Settings update
6 Years Ago
Fixed fog using deprecated volume component
6 Years Ago
Code fixes for updated hdrp
6 Years Ago
New packages manifest
6 Years Ago
Pipleline packages release/2019.3#17c4f67762
6 Years Ago
More bootstrap timings
6 Years Ago
AddHDAdditionalLightData editor tool (we probably need to make this loop through scenes)
6 Years Ago
Benchmark timings in seconds instead of ms
6 Years Ago
Make sure lights have a HDAdditionalLightData component
6 Years Ago
Added BenchmarkTimer Added extra bootstrap timings
6 Years Ago
Load filesystem first in bootstrap