6,606 Commits over 2,192 Days - 0.13cph!
Campfire vfx
cull VisualEffect from server ents
BaseOven ent overrides OnFlagsChanged instead of using OnFlagChanged component
Added WeatherEffects boilerplate
Stripped TOD, LUTS from Climate
Fog works
Don't add AMPLIFY_SHADER_EDITOR to defines
Changed MoveItem amount to an int32 (modder request)
Strip newlines from chat input
Fix missing chinese/japanese/korean characters
Fixed bootstrap showing ... instead of error text
Tweaks to try to fix KSampleCopy4_1_x_8 error
Try moving pipeline into resources
Fixed some shader warnings
Paperdoll background clear fix/hack
Don't need to reimport shaders on build now (plus it didn't work anyway)
Underwater, Low Health, Hot, Cold
Added ScreenEffects
Hooked up radiation screen effect
Update ProjectVersion.txt
Delete HDAdditionalLightData, AddiitonalShadowData before Light
Reimport all shaders on build (hack/test)
Stop NANs
Fix foliage shader double sided normals
Support forward and deferred
More render.* convars
Fixed foliage billboard shader
Updated to 2019.1.7f1
Removed depth offset from terrain (at least for now)
Added ConVar.Options
Started render option convars
Grass tweaks
Oak atlas map
Foliage shader colour, wind
Added Rust.WorldTime
Added Rust.Sun
Fixed blueprint button opacity