6,606 Commits over 2,192 Days - 0.13cph!
Prevent animator warnings on spawning doors
Prevent object is active or not active and is being active or inactive errors on close
Removed a ton of PostProcessing effects we're probably not going to use again
Removing some shaders that we're defo not gonna use
MaterialUpgrade boilerplate
Removed alpha from diffuse/emission/occlusion/detail that didn't use it
Updated some materials to use /Rust/Standard shaders instead of /Standard
Added Optimize/Find Material Optimzations
Fixed a few OcclusionMaps with alpha
Rebuilt static fonts (will reduce hitches)
Fixed bullshit warnings in WorldModel
Removed out of date warnings in Gibbable
Some missing localization
Fixed NotImplementedException in MenuBackgroundVideo.OnVideoError
Fixed CraftingQueue staying after disconnected proper
Replaced RakNet.StreamRead with NetRead + optimized
Report client startup exceptions
SingletonComponent.Clear => SingletonComponent.SingletonClear
SingletonComponent.Setup => SingletonComponent.SingletonSetup
Clear crafting queue ui when leaving server
Added scientist background
Organising UI assets, removing unused
memsnap needs absolute paths probably
Player name tag optimization
Chat box optimization
Tweak worst case physics values
Optimized input by removing unused buttons
Optimized looking up item by short name
Fixed store showing modal
Fixed garbage in DyanamicMouseCursor (you were right Ali sorry for doubting)
Reduce Maximum Allowed Timestep
Fixed servers not getting listed
Server print when connected/disconnected from Steam
Chat uses textmeshpro
Fixed serverlist refresh button description
Don't add 30 sleeping bags labelled "FUCKERS" to the death screen
Fixed checking out failed text
Nicer in-editor progress bars with update/phrases
Fixed some wrong localization tokens