6,606 Commits over 2,192 Days - 0.13cph!
Disable MOTIONVECTORS pass on some shit
Fixed player first person shadow
Fixed player skin colour
Effects/Explosions/Particles/Alpha Blended => ParticleUnlit
Look in built in resources for textures if missing
Legacy Shaders/Self-Illumin/Diffuse
Legacy Shaders/Transparent/Cutout/Diffuse
Particles/FXVille Blood World Lighting
Legacy Shaders/Particles/Additive
Particles/VertexLit Additive
Shader Forge/SuperEmber
LitParticle copy normalmap
LitParticle expose smooth/metal
Deleted unused
Fixed server search text missing on lower resolutions
Standard Blend 4-Way (Specular setup)
Made "Rust/Standard Blend Layer " convert work a bit like artist would expect
Billboard node (for foliage billboards)
Material naming caps cleanup
FoliageBillboard placeholder
Fixed NRE in WaterSystem.GetHeight when no ocean
Set procedural terrain.drawInstanced to false
TOD_Sky.Instance.IsNight => Rust.Env.IsNight
GetIdealNearClipPlane no longer needed
Changed Sky Dome prefab to Scene Setup
Added Rust.Env
ESPPlayerInfo gets time from Rust.Env
Disabled broken grab pass in background blur ui
Decal/Deferred Decal
Can cancel material upgrade
Use HDRP/Lit if BlendLayer isn't using any layers
Fixed some changed property name errors
ParticleAdditive/Billboard
Rust/Standard Blend Layer (Specular setup)
Rust/Standard Terrain Blend (Specular setup)
Make workshop textures readable
Increase max read packet size
Fixed Ocean NRE in Workshop Editor
Fixed exception when opening console
Don't show servers that were wiped in the future
Optimized blueprint button
Fixed blueprint lock icon being practically invisible
Fixed blueprint search placeholder text not hiding
Fixed exception reporting issues