6,606 Commits over 2,192 Days - 0.13cph!
Player model culling LODs
hide modals when changing screens (like, changing to load screen)
hide disconnect, continue pending internals
LODs, heirachy groups
Made cullgrid for procedural map smaller
Fixed client compiling errors
Added reload styles button
temporary styles for server list, loading screen
Re-Added F2 menu (HTML based)
Fixed laoding menu overlay
Fixed petur's floating ghost man problem
Fixed NREs when calling HTML functions before it's ready
Fixed command line values not being set
Updated items from newly modular item site - this breaks everything
Made context menus work again
Fixed item containers not creating
Burnable/Fuel, removed redundant bullshit
Deploying from a stack now doesn't use entire stack
Handle stackable variable properly
Cooking/Spoiling now works again
Fixed fuckups from last night's commits
Socket based building system WIP
Added socket icons for easier editing
Now change construction parts with left/right (temporary)
Added next/previous key bindings
Added hack so mouse wheel calls next/previous automatically
Can change building parts using next/previous