6,606 Commits over 2,192 Days - 0.13cph!
Crafting tooltip cleanup, shows ingredients
Fixed error in PlayerWalkMovement on levels without TerrainMeta
Added Burlap shoe + glove items
Turned Sun Shafts resultions down to medium (fixes orange smear in editor)
Re-enabled horizon clouds (aren't broken)
Added crosshairs
If context menu has one option, just select it
Show menu option on crosshair if only one option
Show "menu open" on crosshair if multiple options
Show "pickup item" on crosshair if pickup is the only option
Items can now override crosshair and use button to show information
Show information and override use when lock is held
Fixing NRE's in dedicated server (Please review these changes @andererandre)
Fixed lock not deploying properly when connected to server
Fixed missing wolf in menu screen
Undone goosey's meta file changes that wouldn't change anything but actually broke everything
Wolf corpse now has cloth
Missing items from last commit
Increased network ent view distance
Added a bunch of Dan's props
Fixed trousers not removing the censor cube
Added 'censornudity' convar (default false)
Stop looting if moved away from source entity, or source entity destroyed
Fixed player preview being in a weird pose, having feet cut off
Tweaked how harvested items are awarded to the player
Added editor option to reload item list
Added human skull, wolf skull, spoiled apple
Added waterpipe shotgun (wip)
Added eoka pistol (wip)
Added thompson (wip)
Fixed broken item names in SupplyDrop
Fixed errors in trigger when shutting down
Added lean, ironsights, lower to eoka/waterpipe
Restricted what can be built ontop of a frame
Fixed being able to walk up stairs frame
Added ammo_pistol, pistol_revolver
Disabling dynamic batching (fixes floating trees)
Don't initialize PVT on dedicated server (!)
Added rigidbody to player collision (fixes huge amounts of lag clientside)
Fixed level spawning UID's getting re-used (causing things to spawn as trees and shit)
Tweaked UpdateCollisionBounds for performance
Fixed players not animating in @unity3d 4.5.3 http://goo.gl/Zjbybw
These files shouldn't have ever been committed
Show server name in branding
Animal collision perf fix
Adding culling/LODing to floor/foundation/wall
Clothing slots enforced properly (can't wear two jackets etc)
Non clothing items can't be put in clothing slots
Blueprints can be non-craftable
Blueprints can define an item amount to create
Can now build walls on walls
Print position when deleting entity because of invalid position
Updated :CoherentLabs from 1.8.4 to 2.3.0
Tagged all clothes as clothes
Fixed some of the new clothes not having collision
Fixed errors when hitting someone in their burlap trousers
Added component to dress players, for dev tests
Implemented Tom's chestplate item - with damage handling http://goo.gl/qMVsBm
Fixed menu not showing up
Fixed misc sentry errors
Log server errors to a seperate sentry
protocl++
Loot panel now properly shows all containers
Corpses have a seperate clothes container (prep for clothed corpses)
Automatic code fixes (coherentUI, Colorful, FogVolume, Shatter, Ranged Ambient)
64bit Steam DLL for playing in the editor
Fixed always being underwater (collider.bounds seems to be wrong in Unity5)