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7,315 Commits over 2,345 Days - 0.13cph!

11 Years Ago
Restricted what can be built ontop of a frame Fixed being able to walk up stairs frame
11 Years Ago
Added ammo_pistol, pistol_revolver
11 Years Ago
Disabling dynamic batching (fixes floating trees)
11 Years Ago
Don't initialize PVT on dedicated server (!)
11 Years Ago
PVT on server fix proper
11 Years Ago
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11 Years Ago
Added rigidbody to player collision (fixes huge amounts of lag clientside)
11 Years Ago
Fixed level spawning UID's getting re-used (causing things to spawn as trees and shit)
11 Years Ago
Tweaked UpdateCollisionBounds for performance
11 Years Ago
Fixed players not animating in @unity3d 4.5.3 http://goo.gl/Zjbybw
11 Years Ago
These files shouldn't have ever been committed
11 Years Ago
Show server name in branding
11 Years Ago
Animal collision perf fix
11 Years Ago
Adding culling/LODing to floor/foundation/wall
11 Years Ago
Clothing slots enforced properly (can't wear two jackets etc) Non clothing items can't be put in clothing slots
11 Years Ago
Blueprints can be non-craftable Blueprints can define an item amount to create
11 Years Ago
Can now build walls on walls
11 Years Ago
Print position when deleting entity because of invalid position
11 Years Ago
Updated :CoherentLabs from 1.8.4 to 2.3.0
11 Years Ago
Removed debug output
11 Years Ago
Tagged all clothes as clothes Fixed some of the new clothes not having collision Fixed errors when hitting someone in their burlap trousers Added component to dress players, for dev tests Implemented Tom's chestplate item - with damage handling http://goo.gl/qMVsBm
11 Years Ago
Fixed menu not showing up
11 Years Ago
Fixed misc sentry errors Log server errors to a seperate sentry protocl++
11 Years Ago
Loot panel now properly shows all containers Corpses have a seperate clothes container (prep for clothed corpses)
11 Years Ago
Imported into Unity 5
11 Years Ago
Coherent 64bit dll fix
11 Years Ago
Automatic code fixes (coherentUI, Colorful, FogVolume, Shatter, Ranged Ambient)
11 Years Ago
64bit Steam DLL for playing in the editor
11 Years Ago
Fixed always being underwater (collider.bounds seems to be wrong in Unity5)
11 Years Ago
Player materials Disabled Amplify Motion until D can fix it for U5
11 Years Ago
Disabled motion blur properly, in effects convars
11 Years Ago
Changed render-path to new deferred
11 Years Ago
Fixing CoherentUINet.dll complete fuckabout
11 Years Ago
Fixed 32bit windows build not copying coherent libraries properly Removed some unneeded server debug output
11 Years Ago
Re-compiled plugins with new UnityEngine.dll
11 Years Ago
More fighting with CoherentUINet.dll
11 Years Ago
Fixed some broken materials
11 Years Ago
More broken materials Switched default render mode to Legacy Deferred (new deferred doesn't seem to apply fog)
11 Years Ago
Updating properties on models so materials don't get re-created on import
11 Years Ago
Recompiled plugins with working UnityEngine.dll (!)
11 Years Ago
Fixed more materials Fixed NetworkVisibilityGrid was trying to set the vis provider before network initialized
11 Years Ago
Disabling gibs (performance test)