7,315 Commits over 2,345 Days - 0.13cph!
Restricted what can be built ontop of a frame
Fixed being able to walk up stairs frame
Added ammo_pistol, pistol_revolver
Disabling dynamic batching (fixes floating trees)
Don't initialize PVT on dedicated server (!)
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Added rigidbody to player collision (fixes huge amounts of lag clientside)
Fixed level spawning UID's getting re-used (causing things to spawn as trees and shit)
Tweaked UpdateCollisionBounds for performance
Fixed players not animating in @unity3d 4.5.3 http://goo.gl/Zjbybw
These files shouldn't have ever been committed
Show server name in branding
Animal collision perf fix
Adding culling/LODing to floor/foundation/wall
Clothing slots enforced properly (can't wear two jackets etc)
Non clothing items can't be put in clothing slots
Blueprints can be non-craftable
Blueprints can define an item amount to create
Can now build walls on walls
Print position when deleting entity because of invalid position
Updated :CoherentLabs from 1.8.4 to 2.3.0
Tagged all clothes as clothes
Fixed some of the new clothes not having collision
Fixed errors when hitting someone in their burlap trousers
Added component to dress players, for dev tests
Implemented Tom's chestplate item - with damage handling http://goo.gl/qMVsBm
Fixed menu not showing up
Fixed misc sentry errors
Log server errors to a seperate sentry
protocl++
Loot panel now properly shows all containers
Corpses have a seperate clothes container (prep for clothed corpses)
Automatic code fixes (coherentUI, Colorful, FogVolume, Shatter, Ranged Ambient)
64bit Steam DLL for playing in the editor
Fixed always being underwater (collider.bounds seems to be wrong in Unity5)
Player materials
Disabled Amplify Motion until D can fix it for U5
Disabled motion blur properly, in effects convars
Changed render-path to new deferred
Fixing CoherentUINet.dll complete fuckabout
Fixed 32bit windows build not copying coherent libraries properly
Removed some unneeded server debug output
Re-compiled plugins with new UnityEngine.dll
More fighting with CoherentUINet.dll
Fixed some broken materials
More broken materials
Switched default render mode to Legacy Deferred (new deferred doesn't seem to apply fog)
Updating properties on models so materials don't get re-created on import
Recompiled plugins with working UnityEngine.dll (!)
Fixed more materials
Fixed NetworkVisibilityGrid was trying to set the vis provider before network initialized
Disabling gibs (performance test)