6,606 Commits over 2,192 Days - 0.13cph!
Stop Fire_Secondary when in menu
Server perf.. adding rigidbodies to everything that's runtime.. even if it doesn't move
Fixed building block scaling etc
Fixed not bwing able to shoot building blocks
Build the linux dedicated server in headless non debug
fixed console command find
Serverlist now sortable, sorted by ping by default
Copy Steam binaries for Linux DS
Fixed not being able to extend foundations
Can now place campfires etc on foundations etc
Added server administration boilerplate
Fixed user/ban list not loading on dedicated server
Save userlist properly
Print to server console when an owner/moderator joins
Fixed rcon console variables not working
world models should use r_prop bone by default
conditional models skin system (wip)
Fixed wall prefab corner models
Fixed footsteps being crazy loud
Editor tool to show local player's eye line (for world model aim tweaks)
Fixed boltrifle world model being misaligned
Pickaxe world model
Fixed player thirdperson melee attack not playing
Disabled tessellation in skin shader
Fixed rcon strartup param - proper this time
Don't try to handshake multiple times
Default message initial size 64bytes (up from 16)
If player isn't alive on disconnect then remove them (don't just sleep)
Renamed OnHit to OnAttacked
Fixed players being killed after they respawned from attacks they sustained while alive previously
Added BuildingTest scene - loads a saved building to test building component changes
Oopsy, the save wasn't loading
Use InvokeAtomic to refresh conditional skins, so it only gets called once instead of once per surrounding skin
Updating building test save
Added server.ip variable (to bind server to specific ip)
World model attachment bone now defined by the weapon itself
Added 3x3 shack and front corridor walls
Building part skin sets now work
Simplified conditional models system
Added conditional edges for window, door
Wolf corpse now gives animal fat
Voice recording HUD notification
Fixed voice playback not always working
Added end caps to wall, window, door components
Made beartrap, furnace, sleepingbag craftable
Added railing component (low wall)
Added rigidbody to socket_handle
Added foundation conditions
Particle Dictionary - cache prefab names (speed)
Added dymanic znear
Turn construct vision off when not holding a planner
Hide debug building skin squares
Print confirmation when RCon is started
Added AimAtCamera and DrawAimLine to PlayerModel scene
Tweaked Player model lookat IK
Save/load string table to disk in saves
Throw error when creating entity with matching ID of existing entity
Entity prefab names use stringtable instead of sending string name
Protocol++