7,315 Commits over 2,345 Days - 0.13cph!
Added server report command (creates debug txt file with object counts etc)
Cargo plane now drops supply drop
Added functions to TransformUtil.GetGround to optionally ignore a transform (and its children)
FakePhysics velocity is now a velocity instead of linear drop
Added EntityTimedDestroy (calls Kill after x seconds)
Added ResourceContainer (Entity loot box style accessor)
Cargo plane tweaks
Implemented torch holdtype
Fixed headshots sometimes not working
Foundations are now flat again
Added windows and doors
Added hotspot snapping for area placements
Added stairs
Added Scott's temporary placeholder models
Profile triggers
Use shitter physics on server
Fixed server NRE's in NetworkSleep
Adding UnityVS (hopefully this won't fuck Andre on osx over)
Tweaked TransformChangeMonitor for speed
Dropping items now throws them forward out of the players eyes
Fixed incorrect use of Random.Range in arrays with ints
Fixed dropped items colliding with player
Don't know why this exists, deleting
Warning when transform changes (a lot) with collider and no rigidbody
Added tick number to network messages (not used for anything yet)
Started right click build component menu
Transform monitor tweaks, report
Added profiler blocks around all server raytraces
Added right click plan switching, makes building less terrible
Moved grass impact effect prefab to right place
Implemented Blunt and Slash impact effects
ImpactParticles scene lets you choose bullet, blunt, slash
Moved DamageTypes to its own file
Melee/ProjectileAttack now specify damage type
Added skin shader (keeping old mats for comparisons)
Flinch animations (implemented but not really)
Use the tick in lerp time. This is all fucked but it's better than nothing right now.
Synced with admin site, phrases
Fixed building parts not showing in context menu
Updated clothes to use new skin shader
Stop Fire_Secondary when in menu
Server perf.. adding rigidbodies to everything that's runtime.. even if it doesn't move
Fixed building block scaling etc
Fixed not bwing able to shoot building blocks
Build the linux dedicated server in headless non debug
fixed console command find
Serverlist now sortable, sorted by ping by default
Copy Steam binaries for Linux DS
Fixed not being able to extend foundations
Can now place campfires etc on foundations etc
Added server administration boilerplate
Fixed user/ban list not loading on dedicated server
Save userlist properly
Print to server console when an owner/moderator joins
Fixed rcon console variables not working
world models should use r_prop bone by default
conditional models skin system (wip)
Fixed wall prefab corner models
Fixed footsteps being crazy loud
Editor tool to show local player's eye line (for world model aim tweaks)
Fixed boltrifle world model being misaligned
Pickaxe world model
Fixed player thirdperson melee attack not playing