6,606 Commits over 2,192 Days - 0.13cph!
F2 tweak menu osx/linux debug
Fixed player not swimming in water
Clear datatable before loading save
Trigger can now convert collider into interesting object
Remove all trigger entries on disable
Fixed not being able to shoot through building window/door
Added developer convar
Should now be able to deploy fire etc on buildings
Fixed constructvision becoming unresponsive when switching away and back
Triggers all have layer masks now
Fixed grass footstep effects not being destroyed
Quick script to set the prefabName on all prefab entities
Can place foundations on rocks
Scene2Prefab: If only one root prefab in scene, make it the root of the prefab
Should fix unofficial servers showing as official
Fixed player model appearing to be falling when standing on edge
Lower gun when running, jumping, swimming
Fixed water not working proper
Prefabbed the other animals
Made animal model sets share an avatar
Changed animal max texture size to 4096
Sort item list by name in editor
Tweaked sun directional light bias (might lead to flickering again?)
Changed how construction socket strings get pooled
BuildingBlock now derived from WorldItem, can have item associated
Added door (testing, no locking yet)
Hammer now swings properly
Building is no longer instant again
Building effects (placeholder)
Reverted sun light (too much flickering)
Fur shader, updated stag material
Removed old LOD models
Re-linked animal avatars
Cleaned up stag materials
Added Tools->Admin-> updates icons/items/phrases from admin site
Updated icons/items/phrases from admin site
Fixed switching clothes not working when loading from save (buildingtest map)
Increased protocol (itemids changed)
Fixed errors when no spawn handler (dev maps)
Added Conditional -> CanCraft
Added Conditional -> IsLocked
Added Action -> Craft
Conditionals, Test now get BasePlayer
Renamed Item.lockTime to busyTime to avoid confusions
Can craft key from door (key doesn't do anything yet)
Added Bill's door model
Fixed some warnings
Should be able to shoot through doors again
Added Conditional -> HasItem
Added Action -> LockUnlock
Added order to context menus
Clicking outside of menu now closes it
Can now lock/unlock door when holding matching Key
Fixed position being stomped when running Scene2Prefab
Fixed wolf monument missing wolf
Basic animal animation controller, speed variable
Server performance tweaks
Ironsights now listens to an animation curve called ironsightstrength
Bolt rifle ironsights zoom out after shot
Fixed wolf ragdoll having no mesh
Added RagdollInteritable component
Ragdolls now inherit effects attached to the player's model (blood squirts)
Added Skin-Clothing Shader (with alpha testing)
Tweaked player skin
Tweaked basic_torso material
Renamed basic_torso_LOD0 to burlap_shirt
Added burlap shirt item
Added Icon render scene
Fixed some materials
Added burlap trousers item
Added blueprints for a bunch of items
Added low grade fuel item
Deleting UnityVS.VersionSpecific.dll (it auto re-creates itself)
Ignoring UnityVS.VersionSpecific.dll and meta
Fixed prone being on in player models (!)
Added lock item
Added item slot system
Added module: DeployToItem
Added module: ItemSlot
Renamed item hook OnCreated to onCreated
Removed item.name (redundant)
Locks are now a seperate deployable item
protocol++
Should prevent door stacking
Revamped item categories
Updated crafting UI
Updated icons from admin site
Fixed building plan switch strings being #phrases