7,315 Commits over 2,345 Days - 0.13cph!
Disabled tessellation in skin shader
Fixed rcon strartup param - proper this time
Don't try to handshake multiple times
Default message initial size 64bytes (up from 16)
If player isn't alive on disconnect then remove them (don't just sleep)
Renamed OnHit to OnAttacked
Fixed players being killed after they respawned from attacks they sustained while alive previously
Added BuildingTest scene - loads a saved building to test building component changes
Oopsy, the save wasn't loading
Use InvokeAtomic to refresh conditional skins, so it only gets called once instead of once per surrounding skin
Updating building test save
Added server.ip variable (to bind server to specific ip)
World model attachment bone now defined by the weapon itself
Added 3x3 shack and front corridor walls
Building part skin sets now work
Simplified conditional models system
Added conditional edges for window, door
Wolf corpse now gives animal fat
Voice recording HUD notification
Fixed voice playback not always working
Added end caps to wall, window, door components
Made beartrap, furnace, sleepingbag craftable
Added railing component (low wall)
Added rigidbody to socket_handle
Added foundation conditions
Particle Dictionary - cache prefab names (speed)
Added dymanic znear
Turn construct vision off when not holding a planner
Hide debug building skin squares
Print confirmation when RCon is started
Added AimAtCamera and DrawAimLine to PlayerModel scene
Tweaked Player model lookat IK
Save/load string table to disk in saves
Throw error when creating entity with matching ID of existing entity
Entity prefab names use stringtable instead of sending string name
Protocol++
F2 tweak menu osx/linux debug
Fixed player not swimming in water
Clear datatable before loading save
Trigger can now convert collider into interesting object
Remove all trigger entries on disable
Fixed not being able to shoot through building window/door
Added developer convar
Should now be able to deploy fire etc on buildings
Fixed constructvision becoming unresponsive when switching away and back
Triggers all have layer masks now
Fixed grass footstep effects not being destroyed
Quick script to set the prefabName on all prefab entities
Can place foundations on rocks
Scene2Prefab: If only one root prefab in scene, make it the root of the prefab
Should fix unofficial servers showing as official
Fixed player model appearing to be falling when standing on edge
Lower gun when running, jumping, swimming
Fixed water not working proper
Prefabbed the other animals
Made animal model sets share an avatar
Changed animal max texture size to 4096
Sort item list by name in editor
Tweaked sun directional light bias (might lead to flickering again?)
Changed how construction socket strings get pooled
BuildingBlock now derived from WorldItem, can have item associated
Added door (testing, no locking yet)
Hammer now swings properly
Building is no longer instant again
Building effects (placeholder)
Reverted sun light (too much flickering)
Fur shader, updated stag material
Removed old LOD models
Re-linked animal avatars
Cleaned up stag materials