7,315 Commits over 2,345 Days - 0.13cph!
wooden door key can be burnt in fire/furnace
Try Catch around UnityAnalytics calls - because they're throwing errors for some people
foundation, floor, roof, walls, stairs - metal tier
Shooting metal blocks now makes sparks
Shooting stone blocks now make correct stone block being shot effects
Fixed empty string network write NRE
Fixed NRE in Deployer
Fixed "dropped through" server errors
Fixed NRE in OnProjectileAttack
Changing D3D9 fullscreen mode to "exclusive mode" by request
Location based damage is back
Bone hit detection is more accurate
Disabled NPC metabolism (because something wasn't working there)
Added bone names to localization
Fixed metal halfheight block being 4 meters offset
Increased arrow speed, made it shitter against buildings (!)
Allow developers to go third person too
report protocol++
Fixed NRE in FindClosestBone
Changed how positions are networked
Fixed NRE in PositionLerp
Updated native dlls
Fixed missing components on camera (bad merge?)
Fixed admins not really being set as admins
Fixed radiation overlay
Re-enabled metabolism
Fixed EAC error when disconnecting before auth
Added hide boots/pants/poncho/vest
Resized some oversized textures
Server: Create a net_env if none exists (after loading a save)
Fixed bow breaking when no ammo
Lessened the effects of hunger/thirst - to avoid shock on it being enabled
Fixed not being able to connect to server after a failed join attempt
Fixed block.halfheight metal health
Fixed door metal health
Hydration drops half the rate of calories (probably backwards but we don't have any drinks)
Connection tweak
Hammer non automatic, reduced delay
Reduced ore cook times
Increased shotgun damage
Generated lootspawn recepies
Metabolism rate hotfix (servers need to restart)
server.ip should work again
Performance recording stuff
Warn when a packet can't be sent (debugging)
Fixed packets sometimes being dropped (dissapearing wall glitch)
Metabolism changes now networked immediately
Fixed melee attack swings not playing
Reduced torch brightness
Cleaned up gamesignal bullshit
Animal attack noises
Fixed melee swing animations (properly)
Fixed loaded items not cooking/smelting after a load
network protocol++
added effects.footsteps
added effects.ambience
Optimized how entity positions are networked
Added extra server profiling
Fixed server performance issue(s)
Disabled ambient sound system by default (debugging freezing issue)
Made lanterns destroyable
Log when reporting performance data
PerformanceReport - use floats not doubles
Fixed NPC NREs on startup
RustNative version check
Optimized client tick sending to avoid hitches
Tweaked how entity updates are sent from the server
Added restart command for servers (notifies users of shutdown, 60 seconds to get safe)
Don't warm up stability if server.stability is false
Fixed sound warnings when switching between client/server (public properties ifdef'd out)