6,606 Commits over 2,192 Days - 0.13cph!
Resizing some textures to see if that solves our compile issues
Protection properties work properly again
Fixed some warnings
Undoing earlier texture change, since the crafty fix works
Moving stuff out of resources
Made ambienceManager stuff use references instead of strings
Fixed being able to wear blueprints
Fixed bow reload
Fixed hurt overlay showing while spectating
Fixe metabolism changes not being applied (when eating, using bandage etc)
Fixed infinite human meat
Added warning on creating item with <1 amount
Fixed animator warnings
Merge changes from trunk (gulp)
Fixed F2 menu graphics under audio menu
Tweaked how long it takes meat to burn
Fixed building block protection properties setting inconsistently
Remade BuildingTest save (because itemids changed - which broke the old one)
Made bow ironsights less ironsighty
Fixed bow arrow fire speed
Fixed viewmodel editor scene
Fixed metal floor missing protection properties
Restricted thirdperson to admins/devs
Sleeping bag list can be scrolled
Added speaker options to F2 menu
vis.attack only works if admin
cleaned up phrase generation
Can drag server list up and down
Increased mouse wheel sensitivity on server list, console, chat
Missing meta files
Fixed NRE when redirect is empty in AIRedirect
Can build on roads/caves again
Sleeping bags can be destroyed
Save+Network Protocol++
Removed old network router
Removing obsolete network send methods
Kicking, disconnecting, addresses
Fixed warnings, compile errors, cleaned up
Removed Lidgren
Removed Facepunch.dll (all inside instead)
Switched networking to use Raknet
Making sure builder is up to date
Tweaked builder to delete hashtool better
Undoing footstep commits (they broke the compile)
Handle CONNECTION_ATTEMPT_FAILED