7,315 Commits over 2,345 Days - 0.13cph!
BaseOven - ignite/extinguish
Can define menu name/desc/icon as a field in the inspector
Fixed item phrases to read from ItemDefinition
Campfire use fuel, startup contents
Removed item conditionals, modules, actions
Cooking
Cooking byproduct
Added protocol version for player persistant data
Itemid is now hash of item shortname
Fixed default blueprints
Merging ItemDef revolution to main (stuff is missing/broke, but it's only dev)
Removing unused RemoteLog stuff
Removed temprary dev script
Fixed bow
Fixed picking up
Building parts names, icons
Fingered audioclips
nameconflict files - I may have broke something
Lantern check
Lantern uses fuel
Undoing name conflict deletes
Updated rustbuilder for u5rc1
Fixed crafting sometimes taking more than it needed
Upgraded project to u5rc1
placement guide materials
Item dropping
Item actions
Fixed selected item display
Fixed pickup/drop notices
Can eat food and use medicals from belt bar (by pressing number)
Fixed a bunch of warnings
Added UA beta, removed GA
Collect protection properties from clothes, scaled by condition
Re-saving a bunch of stuff hoping to fix build error " unsupported data on target platform"
Deleting NFAA shader, to see what happens
Fixed server build not stripping client stuff
Undoing AA shader removal because mainCamera is bitching
Starting reload experiment
ItemManager uses a dictionary to look up itemdefs
Projectile weapon, inbuilt magazine system
Play the dryfire sound without waiting for attackTime delay
Undoing change 5672 by paroxum, which changed the GUID in a bunch of meta files
Merging reloading into main
network protocol++
Resizing some textures to see if that solves our compile issues
Protection properties work properly again
Fixed some warnings
Undoing earlier texture change, since the crafty fix works