7,315 Commits over 2,345 Days - 0.13cph!
net.log works
raknet: force split packet construction order
Can rotate hinged door
Fixed hinged door strength/cost/properties
Added reinforced door
Fixed a bunch of NREs + Warnings
Rebuilding warehouse with collisions
Fixed radpills not working
Fixed foundation.triangle.toptier being offset
AI attacks show directional damage
Added zoo area to developer playground map
Made save/world.checksum a warning, allows save loading
Fixed campfire slot count
Added in-eye view mode
Admin F3 toggles first person, third person, in eye
Use in eye mode when sleeping instead of third person
Fixed airdrop gibs causing ridable rocket boxes
Changed admin "fast run" to admin "noclip"
Changed back to fullscreen window mode - exclusive mode is so 1998
Scaled down C4 damage to be in line with the new healths
Tweaked position of lock on top tier door
Changed fog mode in procedural map
Skin colour is based on steamid
Added specular/smoothness to the skin shader, tweaked for more skin colour variation
Head texture swapping based on steamid
More AI profiling
Server performance fixes
Fixed skinnedMesh error
Fixed ragdolls spawning weird
Ragdolls are less spazzy
Player preview in inventory menu displays genes properly
Player corpses inherit genes properly
Corpses hang around for 30 minutes, instead of 2 minutes
Added high pass to the skin shader
Player texture swaps affects whole body
Hair is taken from highpass, removed hair from shader
Player skin LUT driven by lighting
Fixed DS missing script errors on startup
Roof blocks are placed like ceilings/floors instead of on top of ceilings/floors
Cargo plane is higher, moves faster
Player colours work properly in inventory menu again