7,315 Commits over 2,345 Days - 0.13cph!
Unify join/leave messages
Hardcoding some values in skin shader
Unify join/leave message style in server console
pvt enabled by default, saved properly
Fixed player counts in server browser when player counts > 128
Fixed lock not getting removed from destroyed doors
Launcher framework changes
Change sign text dialog
Fixed chat opening when renaming sleeping bag
Other sign sizes
Fixed admin giving console text
Merged /main/deploytosocket to main
Prefab preprocess, try to strip unneeded gameobjects
Making ConstructionGrade a PrefabAttribute
Dump memory object information if available
Disabling graph in FPs graph (because it hurts FPS, badly)
Fixed trees not spawning
Made FPS less guessy
Fixed player model LOD warnings
Tweaked building LODs
Log terrain map allocation sizes
Replaced gamma hack darkening with ISO effect
Removed PlayerState bullshit, uses BaseCombat bullshit instead
Fixed server sometimes showing wrong IP address for client
Wounded players boilerplate
Wounded player assist
Wounded player looting boilerplate
Sleeping player looting boilerplate
Fixed player model sometimes being in the wrong place when sleeping
Wounded UI
Don't show crosshair unless it's appropriate
Fixed spazzy ragdolls (thanks Anthony Yakovlev @ unity)
Fixed corpses sometimes being unlootable
Can properly change other players clothes via looting
Added skeleton flags
Define which types of attacks/damages cause a wounding
reduce mouse sensitivity on wounded
Merging wounded stuff into main
Fixed not playing wounding animation when crouched
Reduced health of twig blocks
Fixed guide sometimes not changing when using bluepint
Reduced chance of surviving a wounding
Fixed some icons not showing on crosshair info
Added some missing icons
Removed unneeded code
Rebuilt wall.doorway.wood (broken merge?)
Fixed some missing scripts
Sort conditional models queue by distance from the camera