7,315 Commits over 2,345 Days - 0.13cph!
Added NeedsMouseWheel
Added UIEx (extensions for UI)
Misc performance and profiling
Fixed phrases fucking up if newline
Map v1 (just fog of war, no drawing yet)
Map NREs
Removed some redundant raycasters
Switch off some raycasters when not being used
ban command also bans ownerid if using family share
status command now shows family share ownerid
status command takes an optional argument (player search filter)
Fixed blue shirt collision being scaled by 100x
Fixed metal plate collision being scaled by 0.3x
Fixed hazmat helmet collision being scaled by 10x
Added warnings if skinnedcollider is scaled
Huge UI performance increase
Added eraser to map
Map drawing always enabled, pan around with right mouse button
Made console history culling less terrible
Tweaks menu - timings boilerplate
Goosey has been committing to the wrong branch :S
Halving tree count (Speedtrees in Unity aren't speedy at all)
Reducing animal count
Tweak Menu timings - time layers
Fixed drag and drop out of inventory
Fixed accidentally dropping items in the lines between the slots in inventory
If too many spawnables on load, delete a bunch of them
Fixed invisible feet shadows
Fixed twitchy shadows when dead/wounded/asleep
Removed debug info about texture creation
Pay attention to map size when in EnforceLimits
Map - hide paintbox until cursor unlocked
Fixed NRE in AnimalSkin (horse had no renderers set)
Fixed horse having no collision
Fixed ironsight zooms being fov dependant
Updated lootspawn to include map
Updated phrases
Spawnhandler - enforce limits properly - attempt 2
Reducing usage of Resources/FileSystem in editor
Removing hard links to the resources folder
Resources folder rename
Renamed a bunch of folders called Resources that shouldn't have been
Moved language folder
Resources folder rename
Renamed a bunch of folders called Resources that shouldn't have been
Moved language folder
Resources folder rename
Renamed a bunch of folders called Resources that shouldn't have been
Moved language folder
Create bundles as part of the build process
Build bundles as part of the build process
Fixes