7,315 Commits over 2,345 Days - 0.13cph!
Asset bundle/Shader load order
Trying to escape shader compile hell
RedrawInputLine exception
ItemModCookable exception
BaseMelee.AttackEntityHit exception
RConListener start exception
status command can be used by clients
Custom speedtree shader for for 5.1
Replace missing materials in all prefabs (prevents crash in 5.1 editor)
env.time without args will return the time
Setting increased Profiler.maxNumberOfSamplesPerFrame
Updating variants
Fixed warnings
Profiling loadtimes
Improving player rendering/cycle performance (particularly sleeping players)
Don't refresh servers if playing non menu map in editor
Hide IP addresses in statis command if not an admin/moderator
Updating error logger urls for 5.1
Updated shader variants
Added Powerline pole LOD
Fixed littery sleepers
Ladder trigger
Ladder movement
PlayerMovement dev scene
Serverside held entities properly hidden in editor
Lets treat prefab/asset/unity files as binary - because merging them should never happen
Ladder placement orientation
Turned shadow casting off on clutter flowers/clovers
got rid of clovers
adjusted flower lods
Made ladder placement more tolerant of uneven surfaces ( like rocks )
Can place ladder even if no building permission
SoundManager error handling
Touching flowers to try to fix weird stretching thing in editor
Triggers - don't create list objects until they're needed
Fixed phrases not updating properly because of rogue tabs
Added SpawnHandler warnings when AddInstance is called out of order
Testing out server console utf encoding
Trim newlines and shit from phrases
Shaders and Asset Bundles... fucking unity
Attempt to stop Canvas.BuildBatch taking 4ms per frame
Fixed NREs in MaterialConfig
Can't place ladders inside ladders
No shooting from ladders
Hardcoded viewmodel lower degrees ( so you can actually tell the weapon is lowered)