7,315 Commits over 2,345 Days - 0.13cph!
Merged MeshPaint into main
Decal shader ignores uv < 0
Don't draw on sign if mouse button is still held down from menu selection
Fixed player animation params sometimes being infinity
Player is always a developer in editor
Fixed some blueprints being usable in belt bar
Fixed not failing to connect properly when server full
Shooting optimizations
Sign deploy exploit fix
Fixed signs being able to support each other floating in the air
Profiling
Cleaned up sign code
Painted textures are stored by CRC
Client caches painted textures to disk
Fixed building effects not showing
Window bars collider changes properly (apart from toptier but it's on Vince's list)
Foundations use old block collisions until mesh is fixed
And the same for foundation triangle/steps
Added Vince's L/U type stairs
Fixed not always admin in editor (for proper)
Fixed GameTrace hitting triggers
Fixed server projectile not getting cleaned in editor
Fixed corpse looting
Dev/Admin - press F5 to see info on what looking at
Ragdoll react to bullet/hit
restart command can take a reason
Tweaked dev item give screen
TerrrainPathConnect error in TestLevel
Fixed fog in ViewModels scene
Fixed missing trees in PlayerModel
Deleted a bunch of unused crap
Disabled animation import on building blocks
Let player walk up the new steepish stairs
Fixed holster sometimes being called twice, causing building block snapping to stop working
Fixed it being incredibly difficult to add a floor to the top of a wall
Changed all instances of "Unnammed" to "Unnamed"
Fixed NRE in MixerSnapshotManager with woundedSnapshot
Fuck it, you can have woundedLoopSound back when you can implement it safely
If sign texture isn't set or doesn't exist then unlock the sign for editing (for old saves)
Added giveall (admin give item to everyone on server)
Added giveto (admin gve item to specific player)
Dev - holding F6 down will draw collliders
Warn if using the wrong unity version
Updated error report urls
Tweak rendering distances
Fixed NREs in water on server
Removing sound object recycling (we will do better than this)
More texture size limits
Runtime texture names
started AssetGallery scene