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branchrust_reboot/main/hdrpcancel

405 Commits over 276 Days - 0.06cph!

6 Years Ago
Merge from main
6 Years Ago
Bundle tweaks
6 Years Ago
Bundle tweak
6 Years Ago
Nope
6 Years Ago
Update graphics apis
6 Years Ago
Stars
6 Years Ago
Tweaks to try to fix KSampleCopy4_1_x_8 error
6 Years Ago
Simple clouds
6 Years Ago
Try moving pipeline into resources
6 Years Ago
Fixed some shader warnings
6 Years Ago
Paperdoll background clear fix/hack
6 Years Ago
Don't need to reimport shaders on build now (plus it didn't work anyway)
6 Years Ago
Background blur
6 Years Ago
Underwater, Low Health, Hot, Cold
6 Years Ago
Added ScreenEffects Hooked up radiation screen effect
6 Years Ago
Update ProjectVersion.txt
6 Years Ago
Merged from main
6 Years Ago
WorldTime settings
6 Years Ago
Delete HDAdditionalLightData, AddiitonalShadowData before Light
6 Years Ago
Reimport all shaders on build (hack/test)
6 Years Ago
Stop NANs Fix foliage shader double sided normals
6 Years Ago
Merge from main
6 Years Ago
Fix warnings
6 Years Ago
Support forward and deferred More render.* convars Fixed foliage billboard shader
6 Years Ago
Updated to 2019.1.7f1 Removed depth offset from terrain (at least for now) Added ConVar.Options Started render option convars
6 Years Ago
Clothing colour fixes
6 Years Ago
Grass tweaks Oak atlas map
6 Years Ago
Foliage shader colour, wind
6 Years Ago
Terrain shader hackz
6 Years Ago
Packages
6 Years Ago
Updated ShaderVariants
6 Years Ago
Added Rust.WorldTime Added Rust.Sun
6 Years Ago
HDRP bundling
6 Years Ago
Steam upload fixes
6 Years Ago
Steam upload fixes
6 Years Ago
Terrain shader tests
6 Years Ago
Disable MOTIONVECTORS pass on some shit
6 Years Ago
Fixed player first person shadow Fixed player skin colour
6 Years Ago
wind.generic custom node
6 Years Ago
Wind placeholder
6 Years Ago
Packages
6 Years Ago
HDRP scripts
6 Years Ago
Particles/Beam upgrade
6 Years Ago
Effects/Explosions/Particles/Alpha Blended => ParticleUnlit
6 Years Ago
Look in built in resources for textures if missing Legacy Shaders/Self-Illumin/Diffuse Legacy Shaders/Transparent/Cutout/Diffuse Particles/FXVille Blood World Lighting Legacy Shaders/Particles/Additive Particles/VertexLit Additive Shader Forge/SuperEmber LitParticle copy normalmap LitParticle expose smooth/metal Deleted unused
6 Years Ago
Water Drop convert
6 Years Ago
Standard Blend 4-Way (Specular setup) Made "Rust/Standard Blend Layer " convert work a bit like artist would expect
6 Years Ago
Billboard node (for foliage billboards)
6 Years Ago
NRE
6 Years Ago
Material naming caps cleanup