branchrust_reboot/main/hdrpcancel
405 Commits over 276 Days - 0.06cph!
Tweaks to try to fix KSampleCopy4_1_x_8 error
Try moving pipeline into resources
Fixed some shader warnings
Paperdoll background clear fix/hack
Don't need to reimport shaders on build now (plus it didn't work anyway)
Underwater, Low Health, Hot, Cold
Added ScreenEffects
Hooked up radiation screen effect
Update ProjectVersion.txt
Delete HDAdditionalLightData, AddiitonalShadowData before Light
Reimport all shaders on build (hack/test)
Stop NANs
Fix foliage shader double sided normals
Support forward and deferred
More render.* convars
Fixed foliage billboard shader
Updated to 2019.1.7f1
Removed depth offset from terrain (at least for now)
Added ConVar.Options
Started render option convars
Grass tweaks
Oak atlas map
Foliage shader colour, wind
Added Rust.WorldTime
Added Rust.Sun
Disable MOTIONVECTORS pass on some shit
Fixed player first person shadow
Fixed player skin colour
Effects/Explosions/Particles/Alpha Blended => ParticleUnlit
Look in built in resources for textures if missing
Legacy Shaders/Self-Illumin/Diffuse
Legacy Shaders/Transparent/Cutout/Diffuse
Particles/FXVille Blood World Lighting
Legacy Shaders/Particles/Additive
Particles/VertexLit Additive
Shader Forge/SuperEmber
LitParticle copy normalmap
LitParticle expose smooth/metal
Deleted unused
Standard Blend 4-Way (Specular setup)
Made "Rust/Standard Blend Layer " convert work a bit like artist would expect
Billboard node (for foliage billboards)
Material naming caps cleanup