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405 Commits over 276 Days - 0.06cph!

5 Years Ago
Merge from main
5 Years Ago
Bundle tweaks
5 Years Ago
Bundle tweak
5 Years Ago
Nope
5 Years Ago
Update graphics apis
5 Years Ago
Stars
5 Years Ago
Tweaks to try to fix KSampleCopy4_1_x_8 error
5 Years Ago
Simple clouds
5 Years Ago
Try moving pipeline into resources
5 Years Ago
Fixed some shader warnings
5 Years Ago
Paperdoll background clear fix/hack
5 Years Ago
Don't need to reimport shaders on build now (plus it didn't work anyway)
5 Years Ago
Background blur
5 Years Ago
Underwater, Low Health, Hot, Cold
5 Years Ago
Added ScreenEffects Hooked up radiation screen effect
5 Years Ago
Update ProjectVersion.txt
5 Years Ago
Merged from main
5 Years Ago
WorldTime settings
5 Years Ago
Delete HDAdditionalLightData, AddiitonalShadowData before Light
5 Years Ago
Reimport all shaders on build (hack/test)
5 Years Ago
Stop NANs Fix foliage shader double sided normals
5 Years Ago
Merge from main
5 Years Ago
Fix warnings
5 Years Ago
Support forward and deferred More render.* convars Fixed foliage billboard shader
5 Years Ago
Updated to 2019.1.7f1 Removed depth offset from terrain (at least for now) Added ConVar.Options Started render option convars
5 Years Ago
Clothing colour fixes
5 Years Ago
Grass tweaks Oak atlas map
5 Years Ago
Foliage shader colour, wind
5 Years Ago
Terrain shader hackz
5 Years Ago
Packages
5 Years Ago
Updated ShaderVariants
5 Years Ago
Added Rust.WorldTime Added Rust.Sun
5 Years Ago
HDRP bundling
5 Years Ago
Steam upload fixes
5 Years Ago
Steam upload fixes
5 Years Ago
Terrain shader tests
5 Years Ago
Disable MOTIONVECTORS pass on some shit
5 Years Ago
Fixed player first person shadow Fixed player skin colour
5 Years Ago
wind.generic custom node
5 Years Ago
Wind placeholder
5 Years Ago
Packages
5 Years Ago
HDRP scripts
5 Years Ago
Particles/Beam upgrade
5 Years Ago
Effects/Explosions/Particles/Alpha Blended => ParticleUnlit
5 Years Ago
Look in built in resources for textures if missing Legacy Shaders/Self-Illumin/Diffuse Legacy Shaders/Transparent/Cutout/Diffuse Particles/FXVille Blood World Lighting Legacy Shaders/Particles/Additive Particles/VertexLit Additive Shader Forge/SuperEmber LitParticle copy normalmap LitParticle expose smooth/metal Deleted unused
5 Years Ago
Water Drop convert
5 Years Ago
Standard Blend 4-Way (Specular setup) Made "Rust/Standard Blend Layer " convert work a bit like artist would expect
5 Years Ago
Billboard node (for foliage billboards)
5 Years Ago
NRE
5 Years Ago
Material naming caps cleanup