5,292 Commits over 2,345 Days - 0.09cph!
Extra warning is primaryBody isn't set
Fixed server NRE in ServerProjectileHit
Fixing/Diagnosing server BaseCorpse NRE
Fixed crash when spawning block.halfheight (Unity 5.1 missing material crash)
Fixed crafting queue not returning ingredients on disconnect/sleep/die
Proc map water level hack ( revert this shit and update proper plz andre )
Fixed player health display
Fixed incendirty rocket crash
Fixed stringpool error in editor
Fixed thrown spears healing their condition
Ragdoll syncing - makes ragdolls shitter but their positions are synced between clients
Updated error logging URL
Accurate healthbars for everything!
Turning smooth transitions off on white flowers because they are FUCKED UP
Fixed grass displacement shader bug
Added inventory.givebpall
CommunityEntity.UI stuff for bawng
Added server.pve mode (no pvp damage)
LookingA tooltips are visible in sunlight/snow
Community Entity boilerplate
HUD ordering fixes
Made health bar more visible (particularly in bright sunlight)
Fixed rotation option being disabled
Don't draw the displacement
FoliageDisplacement boilerplate
Random collectable stone/ore/wood
Don't mipmap the icons (to stop them going blurry on lower quality modes)
Fixed missing hammer rotate option
Walls take less damage from exterior side
Doors take less damage from exterior side
Floors take less damage from above
Roof takes less damage from above
Foundations take less damage from sides
Fixed not shutting down EAC properly
speedtree animateCrossFading = 1
Fixed having to hold USE to pickup - instead of tapping
Fixed not being able to pick up some items at weird distances
Dropped arrows are arrows
Arrows stick in stuff properly
Arrows that are stuck inside a player/npc properly transfer to its corpse
Fixed a bunch of weird parent position stuff