5,292 Commits over 2,345 Days - 0.09cph!
Canvas.BuildBatch HUD tests
More debug info on startup (for support)
Don't init itemmanger twice in editor
Load shadervariants from the bundle
Fixed loading screen changing colour
Fixed supply drop blueprint existance
Set the image hash when receiving from the server
More bundling
Fixed crash when pulling out deployable
Set the image hash when receiving from the server
Better load progress on startup
Fixed drag icon being behind everything
Tweaking player collision size
Undone changes to UIScene
Lets try no seperate shader bundles
Fixed sometimes copying the wrong bundle folder in RustBuilder
Spawn deployables by the prefab name (for editor play)
Wounding stats
Made anti-cheat bans visible to other server users
Added server browser filtering
Fixed server not compiling
Stats stuff
Animate animals further away
Applied Xavier's fixed snow jackets
Tweaking player movement mass
Default project settings missing CLIENT
Add concmds to the global namespace if no conflicts (ie you can now call "fov 75" instead of "graphics.fov 75")
No shooting from ladders
Hardcoded viewmodel lower degrees ( so you can actually tell the weapon is lowered)
Fixed NREs in MaterialConfig
Can't place ladders inside ladders
Attempt to stop Canvas.BuildBatch taking 4ms per frame
Shaders and Asset Bundles... fucking unity
Trim newlines and shit from phrases
Fixed phrases not updating properly because of rogue tabs
Added SpawnHandler warnings when AddInstance is called out of order
Testing out server console utf encoding
Triggers - don't create list objects until they're needed
Touching flowers to try to fix weird stretching thing in editor
SoundManager error handling