5,292 Commits over 2,345 Days - 0.09cph!
Fixed upkeep display
Fixed loading screen button being 1 pixel smaller than the bar next to it
Pick up notices hang around for a second longer
Fixes for icons in previous commit
Vitals don't use animators, cleaned up
Send benchmark result as regular form data (!)
Fixed BenchmarkInfo text update rate
Wait for benchmark result upload before exiting
Eyeview when spectating fix
Hide easter shit in demos
Hide team shit in demos
Benchmark text tweaks
Use In EyeView for first person when playing demo (we handle this properly on hdrp branch, so this will be thrown away)
Submit benchmark results with WebUtil
WebUtil custom certificateHandler
Switch WebUtil.Get to use UnityWebRequest (test)
No vsync/frame rate limits when benchmarking
Fixed exception in LocalizeText
Log error if manifest download fails
Fixed NRE in demo playback
Spit an error if Manifest is null when ending benchmark
Benchmark record GC collects
Fix incorrect milliseconds recording
Benchmark use native screen resolution
Add bootstrap time into benchmark data
Benchmark track hitches and freezes
Include system info with benchmark data
Updated how benchmark results are reported
Fixed proceduralmap error when loading map
Call Rust.Application.Quit instead of Application.Quit after benchmark
Steamwork dll platform settings
Steamworks latest (il2cpp friendly)
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Force whatsnew.mp4 background video if launched this version less than 3 times
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Fixed assigning sleeping bag to friend not reliably showing encountered players
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Move unimplemented folder so it doesn't get bundled
Deleted unused (Developer/Calibration)
Changed MoveItem amount to an int32 (modder request)