5,292 Commits over 2,345 Days - 0.09cph!
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Remove audio bundle
Audio bundle fixes
Don't preload content.undle
Switch back to content.bundle
Load content while generating world
Prefab bundles using FileSystem_Warmup's exclude filter
Localization, InventoryItems
Throw exception properly if assets/skins.asset not found
Do prefab warmup in FileSystem_Warmup
Call FileSystem_Warmup in benchmark/demo for parity
Don't forget to include the GameManifest in the bundles
Added pool.prewarm convar
Don't PrefabPoolWarmup in editor
Throw exception if no items loaded
Don't try to pre-fill the cache
PrefabPoolWarmup preloads prefabs.preload.bundle
Put all the prefabs in prefabs.preload.bundle
When bundle is preloaded, add results to object cache
Show error properly if can't load a bundle
Preload specifically
Wait for preloading to finish in bootstrap
Do PrefabPoolWarmup before WorldSetup
Converted items.asset to bundle load
Removed unsued classes
Added skinnable loading safeguards
Subtract cs
42767 (load time object list shit)
Load objects we're going to load in one big fat ass block instead of individually
Fix NRE in NPCPlayerApex.AddKilledStat
Fixed main menu scaling on lower than widescreen resolutions
Add branch name in exception report
Fixed a possibility of the hero showing when in game
Try to avoid changing screen resolution when running autobenchmark
ExceptionReport: make IndexOutOfRangeException and ArgumentOutOfRangeException unique
admin.banid also kicks player if on server and bans owner steamid if available
Fixed NRE in UnreadMessages.cs
Restored to unseasonal menu screen
Output console log file/folder before opening
Fixed not cleaning up after stopping a demo, causing exceptions when joining a game or playing another demo
Fixed Korean text being invisible on some buttons
Added buttons to open the log file + folder to console screen
Debug manifest not loading
Fix NRE in HTNPlayer.OnKilled
Fixed official server exception reporting
Fixed NRE in NPCPlayerApex.OnKilled
Possibly fixed NRE in debug.gesture