branchrust_reboot/prerelease_xpcancel
205 Commits over 182 Days - 0.05cph!
Server history scroll speed
Key bind option for craft menu
Water quality defaults to high
Tooltips for some options
Load mainmenu from scene (not scene2prefab)
Load mainmenu.serverbrowse from scene (should do this for all mainmenu subpanels tbh)
ingame menu background tweaks
Redone options screen so it doesn't look like a hairy bag of dicks
Options turns bloom off works
Option to turn motion blur off
Split inventory/crafting into separate scenes
UI background blur is more generic instead of being tied to inventory menu
Fixed autoturret serialization
Ores don't show health bar
More shitty ass bundling shit
Fixed NRE's in GeneratePrice @helkus
More build speed experiments
Build process reshuffle.. build faster you prick!
physics.steps for client (devs)
use localPosition where possible (evaluating perf difference)
Death/Kill messages include steamid
Fixed momentarily locking move keys after submitting chat
Ores fix (I think, this might cause issues?)
Player pullback fix (merge error)
PlayerModelRebuild perf tweaks, profiling
Culled out parent item requirement stuff
Merged perf shit from main
tech tree:
- draw icons
- don't drag recursive unless shift etc down
Fixed binds running when typing in search
Hide unlock panel when unlocked
Craft buttons correctly available depending on whether craftable
Craft queue scrollable
Craft queue cancellable
Show locked level on searched icons
resetbp reverts unlocked items to default
xp.reset works
xp.setlevel works
Fixed XP notice HUD getting huge
Reduced xp gain particle count
Craft count spacing
Hide uncraftable blueprints (like the key)
Don't allow craft if parent item hasn't been unlocked
Show "parent item needs unlock"
Order locked blueprints by cost
Show child items in blueprint description
Fixed xp particle explosion when spending xp
Fixed vitals covering inventory menu
Fixed other player voice notices showing on HUD