branchrust_reboot/prerelease_xpcancel
205 Commits over 182 Days - 0.05cph!
Split inventory/crafting into separate scenes
UI background blur is more generic instead of being tied to inventory menu
Load mainmenu from scene (not scene2prefab)
Load mainmenu.serverbrowse from scene (should do this for all mainmenu subpanels tbh)
ingame menu background tweaks
Redone options screen so it doesn't look like a hairy bag of dicks
Options turns bloom off works
Option to turn motion blur off
Server history scroll speed
Key bind option for craft menu
Water quality defaults to high
Tooltips for some options
Should fix #harvest pumpkin tooltip
Disabled UI dithering until we can come up with something that isn't shit
Fixed front page news header image bugs
Fixed mainmenu obscuring the belt bar (!)
Fixed Drag icons sometimes not showing, made bigger
Fixed space pressing buttons after menu is closed
Fixed pie menu drawing over the top of inventory/crafting
Rock can be crafted
Fixed uncomfortable rock repeat rate
Removed debug output from crafting ui
Fixed antialias not working
Removed multiple procmap benchmarks
Added barren benchmark
Added postprocess benchmarks
Disable motion vectors if motion blur disabled
Made blueprint corner status indicators neater
Rebuilt plugins, updated launcher with eac client dll
Benchmark results use a truncated average instead of plain average
Rendermode benchmarks
Crafting queue cleanup
Double click craft
Touched 2800 meta files for no good reason
changing 4300 files on a hunch
Hud Notice system
Added notice for level up, item available with non placeholder sounds
RUST-1074 XP bar covering screen after client stall
Updating RustBuild (trying to speed up builds)
Fixed (potential) robocopy stall
Staggered unity launching
RUST-1077 ServerMgr.Xp.GetAgent bug
Reverted to slower build process that actually works gfy unity
RUST-1071 Better player feedback when cancelling an item in crafting queue
RUST-678 Shadow distance & shadow cascades not saved to cfg
Verified that community UI works
Copying hash shit from main
Save spawnable's population, restore on load
Bullets are hitscan for the first x meters (initialDistance)
Fixed bullets not actually firing until the next frame