7,315 Commits over 2,345 Days - 0.13cph!
Workshop Skin Downloading, applying
SkinId is ulong - network++
SteamInventory json generation
Fixed NRE when editing item
Fixed uncompressed normals wrong green
Fixed Rock skin
Fixed not running culling client/server only components properly (untested)
Fixed Water Purifier skin
Fixed grass color, properly this time, probably
Fixed NRE when switching items
Fixed title unsetting
Randomize gender/skin/race
Show title, author, voting when viewing skin
Fixed error if item not downloaded right
Fixed missing sky
Paged item list on workshop menu
Fixed zooming
Fixed grey grass (maybe)
Lerped the download bar to make it look like Steam doesn't update the download progress once every 3 seconds
Handle steam not being open better
Updated Facepunch logo to 2016 version
Fixed file browsing marking folders as hidden (!)
Lets see that happens if we don't pre-process our asset bundles
Refresh item lists after publish
Don't open temporary folder during publish
Open Item URL after publish
Fixed tooltips sticking if owner element disabled/destroyed
Button to hide/show editor
Fixed tooltips going off the screen
Float vars loaded properly
Camera light toggle button
Can zoom by holding down both mouse buttons
BuildAssetBundles - print status, timings
Trying to improve load times
Protocol++, rebuild plugins
Merged workshop beta into prerelease
Undone PreservedPrefabs idea
SkinnedMeshRendererInfo stores transforms (for workshop)
SkinnedMeshRendererInfo.BuildRig() builds a working default rig (workshop previews, icons)
SkinnedMultimesh can be rebuilt without resetting meshes (to retain workshop materials)
Camera.FocusOnRenderer handles rotations properly
Replaced windows.form save/load dialogs with terrible custom versions
Bumpscale, glossiness, occlusionstrength
Decorated workshop scene
Fixed shorts not working
Can fly around workshop scene
Added DepthOfFieldFocusPoint
Added PreservedPrefab component
Player Preview