7,315 Commits over 2,345 Days - 0.13cph!
Full screen black screen test
Nice error when missing item in google sheet
Does not using vorbis prevent the import crash?
Basic Google Sheets importing
CraftTime, CraftAmount, Stackable, UnlockLevel, UnlockPrice set via Google Sheet
Removd google csv importexport
Note takes one paper to craft, 10 seconds
Paper takes 10 seconds to craft
Updated loot panels to header align on the left
Added itemdef.panel (created on right of inventory menu when item selected)
Right side of inventory menu scrolls
Can view and edit text on note item
Removed itemdef.unlockedSkins (unused)
Rebuilt RustBuilder
Can craft item if it's marked as NeedsSteamItem, doesn't have a SteamItem but does have an unlocked skin(!)
Owner UI shows "others" if too many owners
Fixed Owner UI blocks being too narrow if fraction too low
Show XP overlay on blueprint buttons as red if can't afford
Emphasise that blueprint is locked/unlockable in item panel
Make it clearer that unlock button is a button
Update phrases
Show XP on unlock notification
RUST-1099 UI effect notices are not dismissed on disconnect
RUST-23 Crafting UI doesn't reset on reconnect
RUST-1103 Ownership displays 0% in some situations.
Fixed XP bar staying bug after punch
XP bar punch size is relative to the amount of xp gained
Fixed NRE on item drop without skin
Define SteamInventoryItem behaviour
Dropped skinned items show the right skin
Fixed weapon skins not showing properly in third person (fucking gooseman)
DoPrepare automatically tags renderers skin0 if untagged - this is majority wanted behaviour
unlockedSkins is redundant
AntiHack.projectile_protection 1 fix(ish)
Quick craft shows amount in queue
Moved upgrade notices closert to the belt bar, less obstructive
RUST-1097 Streamer mode should mask ownership
RUST-1073 PRERELEASE - Voice chat not working after initial use
/main becomes /prerelease
Fixed level locked items showing up in quick craft
Updated manifest
Fixed server failing to start up if entity deleted in load
Bullets are hitscan for the first x meters (initialDistance)
Fixed bullets not actually firing until the next frame
Save spawnable's population, restore on load
Copying hash shit from main