7,315 Commits over 2,345 Days - 0.13cph!
Fixed door close sound playing with first interaction of door
Added BaseEntity.Flags.Busy
Cannot interact with doors while closing or opening
Made external high walls more expensive
Holosight hasn't got condition
Fixed wrong skin count in blueprints
Phrases/Manifest/Loottables/Phrases
Steam Items have a subcategory
Items can define a steam item, is craftable if the player owns it
Steam item schema adds store tags
Added steam items for new signs
Fixed warnings
Make server shutdown less freezy (and diagnose)
Added socketmod_entitycheck
Sockets can supply a phrase to explain why it prevented the build (unused atm)
Tool cupboard uses deployer (possible unforseen issues)
Tool cupboard can't be deployed within the radius of any other cuboard, even if you have building privlidges
Fixed warnings when shutting down
Fixed ironsights not getting fov effects
Tweaked recoils
Weapons won't fire/aim if a weapon attachment is broken
Reversed RealmedRemove error throwing bullshit
Throw exceptions if RealmedRemove is set up wrong
Added projectile stickProbability
Tweaked throwable velocity (don't mess with gravity on thrown objects)
Fixed server.cfg and serverauto.cfg not being run (reading from wrong folder)
Server deletes entities on quit
Changed how ragdolls are constrained to corpse entities
Fixed AmbienceStings errors when playing on a map without TOD_Sky
Removed half-block + half-block slanted
Remove all animators from server by default, whitelist allowed animators using RealmedRemove
Fixed door collider layers
Fixed NRE running dump clientside
Removed animators from crate/loot barrel
Removed animators from stuff that shouldn't have them
Doors/gates use animations (client and serverside)
DoorAnimEvents (alex will need to make new sounds for these, since they have open/close now instead of just open)
Doors use animations
Doors are animated on server
Removed redundant Construction_Trigger layer
Model and Animator components aren't culled on server (might cause issues)
F6 draw colliders is now a toggle
F6 draws Box Colliders too
FileStorage, memory caching
Should fix the +-* thing proper
Updated RustBuilder, uses 5.2.2p1, formats version date using local time instead of UTC
Fixed uiscale not working
Fixed SpawnHandler issues with World.Size 0 (TestPlane map)
Fixed numpad keys changing graphics setting when typing in chat etc