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7,315 Commits over 2,345 Days - 0.13cph!

9 Years Ago
Extra timewarnings to find the source of some server perf spikes Reverted stability change so that all buildings don't fall down on server restart
9 Years Ago
Fixed NRE in GamePhysics.Trace
9 Years Ago
Added ConVar.Global.gamepool - disabled by default
9 Years Ago
Fixed NRE in weapon reload
9 Years Ago
Server NRE
9 Years Ago
Manifest - include all prefab names
9 Years Ago
Added sound templates to asset bundles
9 Years Ago
developer 1 only works for admins/developers
9 Years Ago
Hashset.TrimExcess/Clear seems to sometimes crash Unity!!?!??!
9 Years Ago
Don't let players do anything while receiving snapshot Fixed "sync position" being disabled on player prefab (!)
9 Years Ago
5.2.1p1 fixes
9 Years Ago
5.2.1p1 fixes
9 Years Ago
EAC Update
9 Years Ago
Hacked around getting stuck on receiving data
9 Years Ago
More fucking save bullshit
9 Years Ago
More fucking save bullshit
9 Years Ago
Save diagnostics
9 Years Ago
Got rid of NPC Option weird code
9 Years Ago
Save speed tests
9 Years Ago
AI garbage
9 Years Ago
Save speed tests
9 Years Ago
Made arg.GetBool sane
9 Years Ago
Save optimization tests
9 Years Ago
"save 1" will wait for the save to finish
9 Years Ago
Added .Copy( to proto classes Fixed ModelState pooling monstrosity
9 Years Ago
Clients don't know if other players are admins/developers
9 Years Ago
Save speed tests
9 Years Ago
SaveInfo pooling
9 Years Ago
Some AI pooling
9 Years Ago
Highlight exceptions in server console
9 Years Ago
Optimized pool stack code Protobuf writing is totally garbage free Protobuf reading is totally garbage free except for strings
9 Years Ago
TrimExcess on network queue
9 Years Ago
Only do OnGUI's if UNITY_EDITOR Pooling, GC, Profiling
9 Years Ago
Snapshot streaming tests
9 Years Ago
Replaced the poolallocator script because I didn't realise it existed, I'm a dick, sorry andre Added client "sv" console command, runs command on server
9 Years Ago
Renames
9 Years Ago
Optimization & Fixes
9 Years Ago
Fixed potential NRE
9 Years Ago
More pooling + slow warnings
9 Years Ago
Clientside ItemCommand mixups
9 Years Ago
Fixed fuckup
9 Years Ago
ObjectList, a garbage free params[] RPC calls use ObjectList
9 Years Ago
More warnings and pooling
9 Years Ago
More warnings and pooling
9 Years Ago
More useful time warnings
9 Years Ago
Less garbage
9 Years Ago
Profiling, optimizations
9 Years Ago
Fixed NRE
9 Years Ago
Minimized .ToProtoBytes() usage Fixed server info throttle not working Added common interface for protobuffer created classes Remove unused code from BaseNetworkable Removed (slow) debug code in SpawnNewPlayer
9 Years Ago
More pooling, more time warnings Save/Load streaming