7,315 Commits over 2,345 Days - 0.13cph!
Fixed signs sometimes not showing their images
Fixed large furnace loot panel
Fixed bow viewmodel arrow dissapearing
Weapon attachments lose condition
Give commands now only need a partial item name
Fixed pumpkin falling through world
Optimized BseNetworkable.FindInGroup
Fixed NRE in NetworkDestroy
Should fix the player getting stuck in wounded state
Added admin.mutevoice <player>
Added admin.unmutevoice <player>
Added admin.mutechat <player>
Added admin.unmutechat <player>
Fixed weapons + weapon attachments sometimes dissapearing when transitioning between network groups
Hacking around linear/gamma fuckups in UnityEngine.UI.Button.colors
Missing meta file
High gate boilerplate
RPC Distance test debug output when fails in editor
Door close "delay" on server
Death screen temp fix - UI bug in 5.2 here, content resize/layout doesn't seem to work in scroll panels
Pieshape converting to OnPopulateMesh
Merging holosight branch into main
Can equip mods by dropping onto weapon icon
Weapon slots shown on icon
Entity attachment positions
Viewmodel fixups, unification
Updated ironsights to use new system (so some of them might be wrong)
Reticle position, shader, sprite
Mask Clear shader
Can wear hats with bandana
Weather settings in RustEditor/Environment
AK entity scope attachment bone
Added scope slot
Changed how ironsights work
Fixed weapon attachments breaking weapons if not changing stats
Fixed weapon attachments breaking shoot sound when not silencer
Making ironsight definition less stupid
Don't bother warming up effects in editor, we cool
Fixed ALT head rotation offset fuckup
Do warmup in coroutine so game stays responsive (kinda)
Shader variants wamup
Fixed attachment networking fuckupz
Offset loading when opening steam inventory
Cleaning away usage of Awake, Start, OnEnable in entities
Cleaned up LODGrid.Instance testing
Fixed removeowner talking about moderators
Fixed clothing not showing when player first enters pvs
Screenshots location fix
Log colours
Extra Logging
Fixed buildings not dropping gibs