7,315 Commits over 2,345 Days - 0.13cph!
changed steam item image url
organised tshirts
Handle invalid item in load more gracefully
added black longsleeve
hardcoding steaminventory id's so there can't be any future fuckups
Server print steamid etc on death messages - for 3rd party stat systems
Fixed steaminv schema bug
Steamclient Refactor
Steam Inventory loading, checking, refreshing
SteamSystem becomes SteamClient
Items can piggy back onto other items blueprint unlocks
Can override clothing skins from item
Player Model scene reorganization
Player Model scene reorganization
Remember position of player's dropped/thrown items and put them back there when picked up
Fixed entity network cache not getting invalidated on transform change
Fixed blueprints not loading proper
Tweaking some texture sizes
Forcing a network++ because servers aren't updating and then blaming us for their clients crashing
user persistance unit test
Changing shader load order
user persistance unit test
user persistance unit test
Fixed rockets not dying after exploding
Fixed rockets not dying after exploding
Converting layers to static defines
Fixed occasional NREs when generating manifest