7,315 Commits over 2,345 Days - 0.13cph!
Accurate healthbars for everything!
Turning smooth transitions off on white flowers because they are FUCKED UP
Fixed grass displacement shader bug
Added inventory.givebpall
CommunityEntity.UI stuff for bawng
Added server.pve mode (no pvp damage)
LookingA tooltips are visible in sunlight/snow
Community Entity boilerplate
HUD ordering fixes
Made health bar more visible (particularly in bright sunlight)
Community Entity boilerplate
HUD ordering fixes
Made health bar more visible (particularly in bright sunlight)
Fixed rotation option being disabled
Don't draw the displacement
FoliageDisplacement boilerplate
Random collectable stone/ore/wood
Don't mipmap the icons (to stop them going blurry on lower quality modes)
Can pick up mushrooms
Network++
Fixed missing hammer rotate option
Walls take less damage from exterior side
Doors take less damage from exterior side
Floors take less damage from above
Roof takes less damage from above
Foundations take less damage from sides
Fixed not shutting down EAC properly
speedtree animateCrossFading = 1
Fixed having to hold USE to pickup - instead of tapping
Fixed not being able to pick up some items at weird distances
Dropped arrows are arrows
Arrows stick in stuff properly
Arrows that are stuck inside a player/npc properly transfer to its corpse
Fixed a bunch of weird parent position stuff
Fixed bone knife animation fuckups
Better shader error detection
Reimport shaders on build if needed
Crafting queue http://files.facepunch.com/garry/2015/May/27/2015-05-27_17-19-43.jpg
handcuffed holdtype meta files
Better Crafting - part 1 http://files.facepunch.com/garry/2015/May/27/2015-05-27_14-48-02.png
miner helmet implementation