7,315 Commits over 2,345 Days - 0.13cph!
Custom speedtree shader for for 5.1
status command can be used by clients
RedrawInputLine exception
ItemModCookable exception
BaseMelee.AttackEntityHit exception
RConListener start exception
Trying to escape shader compile hell
Asset bundle/Shader load order
New error report url
Icons
Use windows bundles on osx/linux test
Fixed stone barricade cost
Fixing cursor not working on startup
Show startup errors in bootstrap
Tweaked player LODs so they don't dissapear so soon with low lodbias
Delete old eac0.bin when generating hashes
This should fix the steam ui opening sometimes when pressing space
Don't transmit voice to disconnected players, even though it works and they could hear you from another server
Fixed asset bundle build target
Entity, collider, rigidbody diagnostics on dump command
In editor etc, show english until phrases generated
Fixed server not saving stats properly
Added concrete barricade
Added stone barricade
Added sandbag barricade
Added floor spikes
Fixed flag being blurry
Fixed message spam when using hammer
Fixed message spam in inventory
Distribute textures in seperate, smaller asset bundles
Language selection icon, explanation
Fixed DDraw errors since bundle change
Tweaked building components to prevent building inside rocks
This should help with dropped items falling through rocks and stuff
Renamed Ruins/Resources back to Ruins/NotResources
Debug Errors for P2P voice chat failures
player preview can use deferred rendering now
Updated phrases
Can cancel in progress craft
Cancel crafting on die - return inventory to allow looting
Cancel crafting on disconnect
Fixed interacting with invisible crafting buttons
Fixed escape not working properly on sleeping bag rename
Fixed selected item option button being too white when selected
Tweaked slippy dropped item frictions